Shift RevealsShroud onto Unit; fix "vehicles don't update shroud" regression in last
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@@ -23,13 +23,23 @@ namespace OpenRA.Traits
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public object Create( ActorInitializer init ) { return new Unit(); }
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}
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public class Unit : INotifyDamage, IRadarSignature
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public class Unit : INotifyDamage, IRadarSignature, IRevealShroud, ITick
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{
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[Sync]
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public int Facing;
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[Sync]
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public int Altitude;
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int2 previousLocation;
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public void Tick(Actor self)
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{
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if (!self.IsIdle && previousLocation != self.Location)
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{
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previousLocation = self.Location;
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self.World.WorldActor.traits.Get<Shroud>().UpdateActor(self);
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}
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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