Shift RevealsShroud onto Unit; fix "vehicles don't update shroud" regression in last
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@@ -183,7 +183,6 @@
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<Compile Include="Crates\SpeedUpgradeCrateAction.cs" />
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<Compile Include="Reservable.cs" />
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<Compile Include="ReturnOnIdle.cs" />
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<Compile Include="RevealsShroud.cs" />
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<Compile Include="SeedsResource.cs" />
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<Compile Include="SelfHealing.cs" />
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<Compile Include="ShroudPalette.cs" />
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@@ -1,30 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class RevealsShroudInfo : TraitInfo<RevealsShroud> { }
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class RevealsShroud : ITick, IRevealShroud
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{
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int2 previousLocation;
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public void Tick(Actor self)
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{
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if (!self.IsIdle && previousLocation != self.Location)
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{
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previousLocation = self.Location;
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self.World.WorldActor.traits.Get<Shroud>().UpdateActor(self);
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}
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}
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}
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}
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