Shift RevealsShroud onto Unit; fix "vehicles don't update shroud" regression in last

This commit is contained in:
Paul Chote
2010-07-27 15:15:26 +12:00
parent a91ebb4eda
commit 9a704e69b2
7 changed files with 12 additions and 48 deletions

View File

@@ -183,7 +183,6 @@
<Compile Include="Crates\SpeedUpgradeCrateAction.cs" />
<Compile Include="Reservable.cs" />
<Compile Include="ReturnOnIdle.cs" />
<Compile Include="RevealsShroud.cs" />
<Compile Include="SeedsResource.cs" />
<Compile Include="SelfHealing.cs" />
<Compile Include="ShroudPalette.cs" />

View File

@@ -1,30 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class RevealsShroudInfo : TraitInfo<RevealsShroud> { }
class RevealsShroud : ITick, IRevealShroud
{
int2 previousLocation;
public void Tick(Actor self)
{
if (!self.IsIdle && previousLocation != self.Location)
{
previousLocation = self.Location;
self.World.WorldActor.traits.Get<Shroud>().UpdateActor(self);
}
}
}
}