Send the designated team number as extra data in the order
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@@ -100,14 +100,25 @@ namespace OpenRA.Network
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if (orderManager.LocalClient == null)
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break;
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if (client.IsObserver && (orderManager.LocalClient.IsObserver || world.IsReplay))
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var player = world.FindPlayerByClient(client);
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var localClientIsObserver = orderManager.LocalClient.IsObserver || (world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined);
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// ExtraData gives us the team number, 0 means Spectators
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if (order.ExtraData == 0 && (localClientIsObserver || world.IsReplay))
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{
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Game.AddChatLine(client.Color, "[Spectators] " + client.Name, message);
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// Validate before adding the line
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if (client.IsObserver || (player != null && player.WinState != WinState.Undefined))
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Game.AddChatLine(client.Color, "[Spectators] " + client.Name, message);
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break;
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}
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if (client.Team == orderManager.LocalClient.Team || world.IsReplay)
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Game.AddChatLine(client.Color, "[Team" + (world.IsReplay ? " " + client.Team : "") + "] " + client.Name, message);
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var valid = client.Team == order.ExtraData && player != null && player.WinState == WinState.Undefined;
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var isSameTeam = order.ExtraData == orderManager.LocalClient.Team && world.LocalPlayer != null
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&& world.LocalPlayer.WinState == WinState.Undefined;
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if (valid && (isSameTeam || world.IsReplay))
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Game.AddChatLine(client.Color, "[Team" + (world.IsReplay ? " " + order.ExtraData : "") + "] " + client.Name, message);
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break;
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}
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