From 9a8c9d1985ead22a2a2ff37f22e684b0f7f6e67d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Sun, 2 Mar 2014 02:27:52 +0100 Subject: [PATCH] Update CHANGELOG fix commit b5b98feadb1863694e31f4a60d0d0b41a141a9c1 --- CHANGELOG | 154 +++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 153 insertions(+), 1 deletion(-) diff --git a/CHANGELOG b/CHANGELOG index 309e7e3f89..cae86bc86a 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1486,4 +1486,156 @@ NEW: Add nuke "bad" crate Prevent aircraft from firing while landed Reduce nuke charge time from 13min to 9min - Reduce p + Reduce parabombs charge time to 1min + Add support for minimum ranges on weapons + Add support for excluding specific actor types from picking up certain crates + FIx silent nukes in RA if they didn't hit a building + Fix all AI players getting the same color + Fix AI players getting the same team setting as the host + Fix AI attacking each other + Prevent most awful-looking colors + Remove most of the debug spam for aircraft + Increase construction yard health (50% in RA, 25% in CNC) + AI players now build defenses + AI players no longer attack with medics (e1/e2/e3/1tnk/2tnk/3tnk) + Much improved order targeting system + Add crash animations for helicopters + Nerf Hind chainguns + Reduce cost of Cruisers from 3.2k to 2.4k + Fix CNC airdrop planes getting stuck if the Airfield goes away + Fix phantom voices for dead units in control groups + Fix dogs sometimes not killing infantry + Fix scroll jumping if opposite scroll inputs were applied + Fix bogus targeting lines being drawn to 0,0 sometimes + Fix VS2010 compatibility + Fix the game getting screwed up when people leave + +20101002 + Fix various crashes + Fix CNC AI never building anything (it's still crap, but at least it does *something*) + Added shader fallbacks for Cg-2.1 + Fix editor crashing on File->Open on Windows + Added scroll speed control (thanks, Gecko) + +20100922 through 20100922-4 + Allow queuing of buildings when a building is ready to place + Change the pathfinder to use integers instead of floating point (fixes desync) + Create ui widgets on demand instead of at gamestart + Begin refactoring activity queuing for cleaner code + Re-enable crates + Remove desync debug logging + Fix editor crash + Fix crash when a building being repaired is killed + +20100921 through 20100921-6 + Add yet more logging to search for the packaged build desync + +20100920 through 20100920-7 + Fix crash when building cnc weapons factory + Fix crash when harvester and refinery are killed by the same bullet (eg nuke) + Move several traits from engine into ra mod + Fix several editor bugs + Add a lot more logging to search for the packaged build desync + +20100919-2 + Fix crash when un/deploying a damaged mcv + +20100919 + Cache the power state of buildings for large performance gains + Changes to sync logging for large performance gains + Changes to shroud and ore rendering for large performace gains + Changes to renderer to fix several z-order bugs + Fix osx version string + Rename Repeat -> Loop in the music player + Fix team selection in the game lobby + Don't change production tab when selecting enemy structures + +20100918-2 through 20100918-4 + Fix crashes in the map editor + Include menu and desktop shortcuts to the RPM package + Add debugging to track down a desync between packaged versions on .net vs packaged versions on mono + +20100918 + Fixed lots of crashes + AI only tries to attack players that exist (and not itself) + Fixed speed of idle animations + Fixed exploit with A10 (infinite napalm) + Fixed exploits with remote building capturing/destroying + Added ability to change tilesize per-mod + Fixed delivering ore to an ally's proc + Fixed dog attacking ground forever (banned) + Fixed most z-order bugs + Fixed lots of editor usability problems + Fixed bogus XML generated by TSB + Added notification when cheats are used + Fixed exploit with reverse enter-transport order (didn't check if the passenger was compatible) + Fixed a bunch of techtree bugs + Fixed walkability of north rivermouth template in RA. + Added ability to export minimap as PNG from the editor + +20100914 + Infantry idle sequences for ra mod + Enable music player by default (requires scores.mix to be installed manually) + Flak truck for soviets in ra mod + Give dog a selection voice + Only scroll when the game window is focused + Fixed cursor/order bugs (includes force-fire c4 on allied structures, harvesting ore under shroud, move orders for aircraft, etc) + Fixed a collection of crashes related to dead actors + Fixed broken rpm package + Create Debian packages + +20100910-2 + Fixed attacking helipads + Deployed more mirrors + Added idle animations in C&C + Fixed an issue with the sidebar palette in C&C Desert + Integrated Jk's C&C Snow theater + Go back to classic C&C refinery model + Improve building explosions + Add nuke flash to C&C + Fix crash when losing FACT with a building ready to place + Remove unused MIX files + Add support for custom armor types + Adjust bounding boxes on vehicles + Windows installer prompts to install .NET if you don't have it + Windows installer remembers previous location for upgrades + Fix various crashes when refineries going away + Fix serious performace issue -- Actor leak when failing to spawn units + Add support for mobile production units + Remove splash damage from Tiberium + Fix a crash with actors dying with a projectile in-flight + Correctly clean up cargo when a transport dies + Fix client crash when the server disconnects + Right-clicking on a valid passenger with a transport loads cargo + Added zoom to editor + Convert sequences to yaml + Clean up the mod folders + Add a shellmap for C&C + Make pathfinder work with a MobileInfo rather than a live actor + Add a loadscreen for C&C + Correctly back up MIX files when upgrading windows installs + +20100907 + Changed MiG prerequisites to AFLD+STEK + Removed KENN, build DOG directly from BARR now + Chronotank can only teleport when fully charged + Improved OpenGL error logging + Fixed targeting of FIX + Fixed crash when an engineer is trying to repair a building, but it dies/gets sold/etc. + Added muzzle flashes to Yak and Hind chainguns + Fixed bounding boxes on some units + Fixed accuracy of Tesla weapons + Changed ownership of GUN and GTWR in CNC to both + Fixed crash on destroying things that have a building reserved + If ordered to move to an unpathable cell, move somewhere nearby that is pathable instead + Fixed RPM linux package + +20100906-2 + Shows game version in main menu screen for windows and linux + +20100906 + Improvements to Render performance + Improved debugging for performance issues + "Give Exploration" developer-mode option + Check for .net framework on windows install + Allow the viewport to scroll past the map edge to prevent ui from blocking buildings