Add dropdown for economic information

This commit is contained in:
Scott_NZ
2012-11-24 00:05:40 +13:00
parent babf1556e3
commit 9a9324946f
2 changed files with 269 additions and 71 deletions

View File

@@ -9,6 +9,7 @@
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.RA.Buildings;
@@ -20,26 +21,96 @@ namespace OpenRA.Mods.RA.Widgets.Logic
{
public class ObserverStatsLogic
{
ContainerWidget basicStats;
ScrollPanelWidget playersPanel;
class StatsDropDownOption
{
public string Title;
public Func<bool> IsSelected;
public Action OnClick;
}
ContainerWidget basicStatsHeaders;
ContainerWidget economicStatsHeaders;
ScrollPanelWidget playerStatsPanel;
ScrollItemWidget basicPlayerTemplate;
ScrollItemWidget economicPlayerTemplate;
ScrollItemWidget teamTemplate;
DropDownButtonWidget statsDropDown;
LabelWidget title;
IEnumerable<Player> players;
World world;
[ObjectCreator.UseCtor]
public ObserverStatsLogic(World world, Widget widget)
{
basicStats = widget.Get<ContainerWidget>("BASIC_STATS");
playersPanel = widget.Get<ScrollPanelWidget>("PLAYERS_PANEL");
basicPlayerTemplate = playersPanel.Get<ScrollItemWidget>("BASIC_PLAYER_TEMPLATE");
teamTemplate = playersPanel.Get<ScrollItemWidget>("TEAM_TEMPLATE");
playersPanel.RemoveChildren();
playersPanel.Layout = new GridLayout(playersPanel);
this.world = world;
players = world.Players.Where(p => !p.NonCombatant);
var players = world.Players.Where(p => !p.NonCombatant);
title = widget.Get<LabelWidget>("TITLE");
basicStatsHeaders = widget.Get<ContainerWidget>("BASIC_STATS_HEADERS");
economicStatsHeaders = widget.Get<ContainerWidget>("ECONOMIC_STATS_HEADERS");
playerStatsPanel = widget.Get<ScrollPanelWidget>("PLAYER_STATS_PANEL");
playerStatsPanel.Layout = new GridLayout(playerStatsPanel);
basicPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("BASIC_PLAYER_TEMPLATE");
economicPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("ECONOMIC_PLAYER_TEMPLATE");
teamTemplate = playerStatsPanel.Get<ScrollItemWidget>("TEAM_TEMPLATE");
statsDropDown = widget.Get<DropDownButtonWidget>("STATS_DROPDOWN");
statsDropDown.GetText = () => "Basic";
statsDropDown.OnMouseDown = _ =>
{
var options = new List<StatsDropDownOption>
{
new StatsDropDownOption
{
Title = "Basic",
IsSelected = () => basicStatsHeaders.Visible,
OnClick = () =>
{
ClearStats();
statsDropDown.GetText = () => "Basic";
LoadStats(BasicStats);
}
},
new StatsDropDownOption
{
Title = "Economic",
IsSelected = () => economicStatsHeaders.Visible,
OnClick = () =>
{
ClearStats();
statsDropDown.GetText = () => "Economic";
LoadStats(EconomicStats);
}
}
};
Func<StatsDropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
};
statsDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 100, options, setupItem);
};
widget.Height = (200 + (Math.Min(8, players.Count()) * 25)).ToString();
Initialize(widget, widget.Get("BACKGROUND"), widget.Get("PLAYERS_PANEL"));
InitializeWidgets(widget, widget.Get("BACKGROUND"), widget.Get("PLAYER_STATS_PANEL"));
ClearStats();
LoadStats(BasicStats);
}
void ClearStats()
{
playerStatsPanel.Children.Clear();
basicStatsHeaders.Visible = false;
economicStatsHeaders.Visible = false;
}
void LoadStats(Action<Player> forEachPlayer)
{
var teams = players.GroupBy(p => (world.LobbyInfo.ClientWithIndex(p.ClientIndex) ?? new Session.Client()).Team).OrderBy(g => g.Key);
foreach (var t in teams)
{
@@ -47,56 +118,95 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var tt = ScrollItemWidget.Setup(teamTemplate, () => false, () => { });
tt.IgnoreMouseOver = true;
tt.Get<LabelWidget>("TEAM").GetText = () => team.Key == 0 ? "No team" : "Team " + team.Key;
playersPanel.AddChild(tt);
playerStatsPanel.AddChild(tt);
foreach (var p in team)
{
var player = p;
var template = ScrollItemWidget.Setup(basicPlayerTemplate, () => false, () =>
{
var playerBase = world.Actors.FirstOrDefault(a => !a.IsDead() && a.HasTrait<BaseBuilding>() && a.Owner == player);
if (playerBase != null)
{
Game.MoveViewport(playerBase.Location.ToFloat2());
}
});
var flag = template.Get<ImageWidget>("FACTION_FLAG");
flag.GetImageName = () => player.Country.Race;
flag.GetImageCollection = () => "flags";
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetText = () => player.PlayerName + (player.WinState == WinState.Undefined ? "" : " (" + player.WinState + ")");
playerName.GetColor = () => player.ColorRamp.GetColor(0);
var res = player.PlayerActor.Trait<PlayerResources>();
template.Get<LabelWidget>("CASH").GetText = () => "$" + (res.DisplayCash + res.DisplayOre);
template.Get<LabelWidget>("INCOME").GetText = () => "$" + res.IncomePerMin;
var change = template.Get<LabelWidget>("INCOME_CHANGE");
change.GetText = () => Math.Round(res.IncomeChange * 100, 1, MidpointRounding.AwayFromZero) + "%";
change.GetColor = () =>
{
if (res.IncomeChange < 0) return Color.Red;
if (res.IncomeChange > 0) return Color.LimeGreen;
else return Color.White;
};
var powerRes = player.PlayerActor.Trait<PowerManager>();
var power = template.Get<LabelWidget>("POWER");
power.GetText = () => powerRes.PowerDrained + "/" + powerRes.PowerProvided;
power.GetColor = () => GetPowerColor(powerRes.PowerState);
template.Get<LabelWidget>("KILLS").GetText = () => player.Kills.ToString();
template.Get<LabelWidget>("DEATHS").GetText = () => player.Deaths.ToString();
var production = template.Get<ObserverBuildIconsWidget>("PRODUCTION_ICONS");
production.GetPlayer = () => player;
playersPanel.AddChild(template);
forEachPlayer(player);
}
}
}
static void Initialize(params Widget[] widgets)
void EconomicStats(Player player)
{
economicStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(economicPlayerTemplate, player);
var flag = template.Get<ImageWidget>("FACTION_FLAG");
flag.GetImageName = () => player.Country.Race;
flag.GetImageCollection = () => "flags";
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetText = () => player.PlayerName + (player.WinState == WinState.Undefined ? "" : " (" + player.WinState + ")");
playerName.GetColor = () => player.ColorRamp.GetColor(0);
var res = player.PlayerActor.Trait<PlayerResources>();
template.Get<LabelWidget>("CASH").GetText = () => "$" + (res.DisplayCash + res.DisplayOre);
template.Get<LabelWidget>("INCOME").GetText = () => "$" + res.IncomePerMin;
var change = template.Get<LabelWidget>("INCOME_CHANGE");
change.GetText = () => Math.Round(res.IncomeChange * 100, 1, MidpointRounding.AwayFromZero) + "%";
change.GetColor = () =>
{
if (res.IncomeChange < 0) return Color.Red;
if (res.IncomeChange > 0) return Color.LimeGreen;
else return Color.White;
};
var assets = template.Get<LabelWidget>("TOTAL_ASSETS");
assets.GetText = () => "$" + world.Actors
.Where(a => a.Owner == player && !a.IsDead() && a.Info.Traits.WithInterface<ValuedInfo>().Any())
.Sum(a => a.Info.Traits.WithInterface<ValuedInfo>().First().Cost);
var numHarvesters = template.Get<LabelWidget>("NUMBER_HARVESTERS");
numHarvesters.GetText = () => world.Actors.Count(a => a.Owner == player && !a.IsDead() && a.HasTrait<Harvester>()).ToString();
playerStatsPanel.AddChild(template);
}
void BasicStats(Player player)
{
basicStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(basicPlayerTemplate, player);
var flag = template.Get<ImageWidget>("FACTION_FLAG");
flag.GetImageName = () => player.Country.Race;
flag.GetImageCollection = () => "flags";
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetText = () => player.PlayerName + (player.WinState == WinState.Undefined ? "" : " (" + player.WinState + ")");
playerName.GetColor = () => player.ColorRamp.GetColor(0);
var res = player.PlayerActor.Trait<PlayerResources>();
template.Get<LabelWidget>("CASH").GetText = () => "$" + (res.DisplayCash + res.DisplayOre);
template.Get<LabelWidget>("INCOME").GetText = () => "$" + res.IncomePerMin;
var powerRes = player.PlayerActor.Trait<PowerManager>();
var power = template.Get<LabelWidget>("POWER");
power.GetText = () => powerRes.PowerDrained + "/" + powerRes.PowerProvided;
power.GetColor = () => GetPowerColor(powerRes.PowerState);
template.Get<LabelWidget>("KILLS").GetText = () => player.Kills.ToString();
template.Get<LabelWidget>("DEATHS").GetText = () => player.Deaths.ToString();
var production = template.Get<ObserverBuildIconsWidget>("PRODUCTION_ICONS");
production.GetPlayer = () => player;
playerStatsPanel.AddChild(template);
}
ScrollItemWidget SetupPlayerScrollItemWidget(ScrollItemWidget template, Player player)
{
return ScrollItemWidget.Setup(template, () => false, () =>
{
var playerBase = world.Actors.FirstOrDefault(a => !a.IsDead() && a.HasTrait<BaseBuilding>() && a.Owner == player);
if (playerBase != null)
{
Game.MoveViewport(playerBase.Location.ToFloat2());
}
});
}
static void InitializeWidgets(params Widget[] widgets)
{
var args = new WidgetArgs();
foreach (var widget in widgets)