what a hack, but the cursors work and the terrain doesnt break anymore
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@@ -14,7 +14,10 @@ namespace OpenRa.Game.Graphics
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public int End { get { return start + length; } }
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public int Length { get { return length; } }
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public readonly int2 Hotspot;
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Sprite[] sprites;
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public CursorSequence(string cursorSrc, XmlElement e)
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{
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sprites = CursorSheetBuilder.LoadAllSprites(cursorSrc, ".shp");
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@@ -29,6 +32,9 @@ namespace OpenRa.Game.Graphics
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length = int.Parse(e.GetAttribute("end")) - start;
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else
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length = 1;
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int.TryParse( e.GetAttribute("x"), out Hotspot.X );
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int.TryParse( e.GetAttribute("y"), out Hotspot.Y );
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}
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public Sprite GetSprite(int frame)
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