what a hack, but the cursors work and the terrain doesnt break anymore
This commit is contained in:
@@ -32,6 +32,8 @@ namespace OpenRa.Game.Graphics
|
||||
|
||||
Size tileSize = new Size( Game.CellSize, Game.CellSize );
|
||||
|
||||
SheetBuilder.ForceNewSheet();
|
||||
|
||||
var tileMapping = new Cache<TileReference, Sprite>(
|
||||
x => SheetBuilder.Add(tileSet.GetBytes(x), tileSize));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user