what a hack, but the cursors work and the terrain doesnt break anymore

This commit is contained in:
Chris Forbes
2009-10-15 19:15:40 +13:00
parent b2f1d2aa88
commit 9a9452c3fa
8 changed files with 48 additions and 6 deletions

View File

@@ -17,6 +17,11 @@ namespace OpenRa.Game.Graphics
public int Width { get { return (int)size.X; } }
public int Height { get { return (int)size.Y; } }
public Cursor cursor = Cursor.Move;
SpriteRenderer cursorRenderer;
int2 mousePos;
float cursorFrame = 0f;
public void Scroll(float2 delta)
{
scrollPosition = (scrollPosition + delta).Constrain(float2.Zero, mapSize);
@@ -27,6 +32,7 @@ namespace OpenRa.Game.Graphics
this.size = size;
this.mapSize = Game.CellSize * mapSize - size + new float2(128, 0);
this.renderer = renderer;
cursorRenderer = new SpriteRenderer(renderer, true);
}
List<Region> regions = new List<Region>();
@@ -42,6 +48,9 @@ namespace OpenRa.Game.Graphics
foreach (Region region in regions)
region.Draw(renderer);
cursorFrame += 0.01f;
cursorRenderer.DrawSprite(cursor.GetSprite((int)cursorFrame), mousePos + Location - cursor.GetHotspot(), 0);
cursorRenderer.Flush();
renderer.EndFrame();
}
@@ -49,6 +58,9 @@ namespace OpenRa.Game.Graphics
Region dragRegion = null;
public void DispatchMouseInput(MouseInput mi)
{
if (mi.Event == MouseInputEvent.Move)
mousePos = mi.Location;
if (dragRegion != null) {
dragRegion.HandleMouseInput( mi );
if (mi.Event == MouseInputEvent.Up) dragRegion = null;