Require explicit INotifyActorDisposing
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@@ -95,6 +95,7 @@ namespace OpenRA.Mods.Common.Traits
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Shroud currentShroud;
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Func<PPos, bool> visibleUnderShroud, visibleUnderFog;
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TerrainSpriteLayer shroudLayer, fogLayer;
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bool disposed;
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public ShroudRenderer(World world, ShroudRendererInfo info)
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{
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@@ -301,8 +302,7 @@ namespace OpenRA.Mods.Common.Traits
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return sprites[variant * variantStride + edgesToSpriteIndexOffset[(byte)edges]];
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}
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bool disposed;
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public void Disposing(Actor self)
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void INotifyActorDisposing.Disposing(Actor self)
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{
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if (disposed)
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return;
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