merging bob's turreted-unit hax
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using OpenRa.FileFormats;
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using System.Linq;
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using OpenRa.Game.Graphics;
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@@ -23,7 +24,7 @@ namespace OpenRa.Game
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public readonly Dictionary<int, Player> players = new Dictionary<int, Player>();
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// temporary, until we remove all the subclasses of Building
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public Dictionary<string, Func<int2, Player, Building>> buildingCreation = new Dictionary<string, Func<int2, Player, Building>>();
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public Dictionary<string, Func<int2, Player, Building>> buildingCreation;
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public Player LocalPlayer { get { return players[localPlayerIndex]; } }
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@@ -48,12 +49,13 @@ namespace OpenRa.Game
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network = new Network();
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buildingCreation.Add("proc", (location, owner) => new Refinery(location, owner, this));
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buildingCreation.Add("weap", (location, owner) => new WarFactory(location, owner, this));
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var buildings = new[] { "fact", "powr", "apwr", "barr", "atek", "stek", "dome" };
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buildingCreation = buildings.ToDictionary(s => s,
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s => (Func<int2, Player, Building>)(
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(l, o) => new Building(s, l, o, this)));
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string[] buildings = { "fact", "powr", "apwr", "barr", "atek", "stek", "dome" };
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foreach (string s in buildings)
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buildingCreation.Add(s, (location, owner) => new Building(s, location, owner, this));
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buildingCreation.Add("proc", (location, owner) => new Refinery(location, owner, this));
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buildingCreation.Add("weap", (location, owner) => new WarFactory(location, owner, this));
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controller = new Controller(this); // CAREFUL THERES AN UGLY HIDDEN DEPENDENCY HERE STILL
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worldRenderer = new WorldRenderer(renderer, world);
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