Allow opportunity fire for aircraft.
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@@ -335,6 +335,7 @@
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Radius: 96
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MapEditorData:
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Categories: Infantry
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AttackFrontal:
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^Plane:
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Inherits@1: ^ExistsInWorld
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@@ -19,7 +19,6 @@ light_inf:
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Speed: 43
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Armament:
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Weapon: LMG
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AttackFrontal:
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WithInfantryBody:
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DefaultAttackSequence: shoot
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@@ -52,6 +51,7 @@ engineer:
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-RevealOnFire:
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Voiced:
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VoiceSet: EngineerVoice
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-AttackFrontal:
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trooper:
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Inherits: ^Infantry
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@@ -80,7 +80,6 @@ trooper:
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LocalOffset: 128,0,256
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TakeCover:
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ProneOffset: 324,0,-204
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AttackFrontal:
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WithInfantryBody:
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DefaultAttackSequence: shoot
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@@ -130,6 +129,7 @@ thumper:
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Intensity: 1000
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Falloff: 0, 0, 0, 100, 100, 100, 25, 11, 6, 4, 3, 2, 1, 0
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RequiresCondition: deployed
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-AttackFrontal:
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fremen:
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Inherits: ^Infantry
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@@ -159,7 +159,6 @@ fremen:
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Weapon: Fremen_S
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Armament@SECONDARY:
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Weapon: Fremen_L
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AttackFrontal:
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WithInfantryBody:
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DefaultAttackSequence: shoot
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Cloak:
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@@ -201,7 +200,6 @@ grenadier:
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FireDelay: 3
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TakeCover:
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ProneOffset: 96,100,-64
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AttackFrontal:
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WithInfantryBody:
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DefaultAttackSequence: throw
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Explodes:
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@@ -236,7 +234,6 @@ sardaukar:
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Weapon: M_LMG
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Armament@SECONDARY:
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Weapon: M_HMG
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AttackFrontal:
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Voiced:
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VoiceSet: GenericVoice
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Explodes:
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@@ -295,6 +292,7 @@ saboteur:
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ValidDamageStates: Critical
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Voiced:
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VoiceSet: SaboteurVoice
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-AttackFrontal:
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nsfremen:
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Inherits: fremen
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