Allow opportunity fire for aircraft.
This commit is contained in:
@@ -111,6 +111,7 @@ MIG:
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PauseOnCondition: !ammo
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AttackAircraft:
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FacingTolerance: 20
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PersistentTargeting: false
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Aircraft:
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CruiseAltitude: 2560
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InitialFacing: 192
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@@ -180,6 +181,7 @@ YAK:
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PauseOnCondition: !ammo
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AttackAircraft:
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FacingTolerance: 20
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PersistentTargeting: false
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Aircraft:
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CruiseAltitude: 2560
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InitialFacing: 192
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@@ -302,6 +304,7 @@ HELI:
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PauseOnCondition: !ammo
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AttackAircraft:
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FacingTolerance: 20
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PersistentTargeting: false
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Aircraft:
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LandWhenIdle: false
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TurnSpeed: 4
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@@ -369,6 +372,7 @@ HIND:
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PauseOnCondition: !ammo
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AttackAircraft:
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FacingTolerance: 20
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PersistentTargeting: false
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Aircraft:
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LandWhenIdle: false
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TurnSpeed: 4
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@@ -448,6 +448,7 @@
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StandSequences: stand,stand2
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DetectCloaked:
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CloakTypes: Thief
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AttackFrontal:
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^CivInfantry:
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Inherits: ^Infantry
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@@ -32,6 +32,7 @@ DOG:
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Armament:
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Weapon: DogJaw
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ReloadingCondition: attack-cooldown
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-AttackFrontal:
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AttackLeap:
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Voice: Attack
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PauseOnCondition: attacking || attack-cooldown
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@@ -91,7 +92,6 @@ E1:
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Name: garrisoned
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Weapon: Vulcan
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MuzzleSequence: garrison-muzzle
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AttackFrontal:
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WithInfantryBody:
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DefaultAttackSequence: shoot
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RequiresCondition: !parachute
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@@ -139,7 +139,6 @@ E2:
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FireDelay: 15
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TakeCover:
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ProneOffset: 256,64,-331
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AttackFrontal:
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WithInfantryBody:
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DefaultAttackSequence: throw
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RequiresCondition: !parachute
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@@ -184,7 +183,6 @@ E3:
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Weapon: Dragon
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TakeCover:
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ProneOffset: 384,0,-395
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AttackFrontal:
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WithInfantryBody:
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DefaultAttackSequence: shoot
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RequiresCondition: !parachute
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@@ -231,7 +229,6 @@ E4:
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Weapon: Flamer
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TakeCover:
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ProneOffset: 160,0,-288
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AttackFrontal:
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Explodes:
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Weapon: VisualExplode
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EmptyWeapon: VisualExplode
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@@ -289,6 +286,7 @@ E6:
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VoiceSet: EngineerVoice
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Selectable:
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Priority: 5
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-AttackFrontal:
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SPY:
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Inherits: ^Soldier
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@@ -342,7 +340,6 @@ SPY:
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CloakTypes: Cloak, Thief
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Armament:
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Weapon: SilencedPPK
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AttackFrontal:
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AttackMove:
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Voice: Move
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Voiced:
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@@ -400,7 +397,6 @@ E7:
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Name: garrisoned
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Weapon: Colt45
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MuzzleSequence: garrison-muzzle
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AttackFrontal:
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WithInfantryBody:
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DefaultAttackSequence: shoot
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StandSequences: stand
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@@ -445,7 +441,6 @@ MEDI:
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OutsideRangeCursor: heal
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TargetStances: Ally
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ForceTargetStances: None
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AttackFrontal:
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WithInfantryBody:
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IdleSequences: idle
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StandSequences: stand
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@@ -610,6 +605,7 @@ THF:
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ValidDamageStates: Critical
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Mobile:
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Speed: 71
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-AttackFrontal:
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SHOK:
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Inherits: ^Soldier
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@@ -690,7 +686,6 @@ SNIPER:
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Name: garrisoned
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Weapon: Sniper
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MuzzleSequence: garrison-muzzle
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AttackFrontal:
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WithInfantryBody:
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DefaultAttackSequence: shoot
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Cloak:
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@@ -732,7 +727,6 @@ Zombie:
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Speed: 42
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AutoTarget:
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ScanRadius: 5
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AttackFrontal:
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WithInfantryBody:
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DefaultAttackSequence: bite
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IdleSequences: idle1
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