Rename LaserZap.TracksTarget to TrackTarget
And fix engineVersion of older Duration upgrade rule.
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Projectiles
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public readonly Color Color = Color.Red;
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[Desc("Beam follows the target.")]
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public readonly bool TracksTarget = true;
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public readonly bool TrackTarget = true;
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[Desc("Maximum offset at the maximum range.")]
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public readonly WDist Inaccuracy = WDist.Zero;
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@@ -120,7 +120,7 @@ namespace OpenRA.Mods.Common.Projectiles
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public void Tick(World world)
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{
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// Beam tracks target
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if (info.TracksTarget && args.GuidedTarget.IsValidFor(args.SourceActor))
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if (info.TrackTarget && args.GuidedTarget.IsValidFor(args.SourceActor))
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target = args.GuidedTarget.CenterPosition;
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// Check for blocking actors
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@@ -751,14 +751,14 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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// Rename LaserZap BeamDuration to just Duration
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if (engineVersion < 20161009)
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if (engineVersion < 20161020)
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{
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if (node.Key == "BeamDuration")
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node.Key = "Duration";
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}
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// Rename Bullet Angle to LaunchAngle
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if (engineVersion < 20161016)
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if (engineVersion < 20161020)
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{
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if (node.Key == "Angle")
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node.Key = "LaunchAngle";
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@@ -774,6 +774,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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// Rename LaserZap TracksTarget to TrackTarget
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if (engineVersion < 20161217)
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{
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if (node.Key == "TracksTarget")
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node.Key = "TrackTarget";
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}
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UpgradeWeaponRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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