Moved Mod class into OpenRA.FileFormats. Added OpenRA.Utility project, a CLI program for utility actions on a game install.
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committed by
Matthew
parent
51edd5a3f4
commit
9ac9d83745
@@ -239,11 +239,11 @@ namespace OpenRA
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Renderer = new Renderer();
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Console.WriteLine("Available mods:");
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foreach(var mod in ModData.AllMods)
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foreach(var mod in Mod.AllMods)
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Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version);
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// Discard any invalid mods
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var mods = Settings.Game.Mods.Where( m => ModData.AllMods.ContainsKey( m ) ).ToArray();
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var mods = Settings.Game.Mods.Where( m => Mod.AllMods.ContainsKey( m ) ).ToArray();
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Console.WriteLine("Loading mods: {0}",string.Join(",",mods));
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modData = new ModData( mods );
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