Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()

This commit is contained in:
atlimit8
2015-09-19 13:22:00 -05:00
parent 6e39a5e264
commit 9acf121eb1
48 changed files with 76 additions and 77 deletions

View File

@@ -79,7 +79,7 @@ namespace OpenRA.Mods.Common.Traits
if (res != null)
Reservation = res.Reserve(order.TargetActor, self, this);
var exit = order.TargetActor.Info.Traits.WithInterface<ExitInfo>().FirstOrDefault();
var exit = order.TargetActor.Info.TraitInfos<ExitInfo>().FirstOrDefault();
var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero;
self.SetTargetLine(Target.FromActor(order.TargetActor), Color.Green);

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@@ -108,7 +108,7 @@ namespace OpenRA.Mods.Common.Traits
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{
return target.Info.Traits.WithInterface<IDemolishableInfo>().Any(i => i.IsValidTarget(target.Info, self));
return target.Info.TraitInfos<IDemolishableInfo>().Any(i => i.IsValidTarget(target.Info, self));
}
}
}

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@@ -18,7 +18,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Allows the player to execute build orders.", " Attach this to the player actor.")]
public class PlaceBuildingInfo : ITraitInfo, IPlaceBuildingDecoration
public class PlaceBuildingInfo : ITraitInfo, IPlaceBuildingDecorationInfo
{
[Desc("Palette to use for rendering the placement sprite.")]
[PaletteReference] public readonly string Palette = "terrain";

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@@ -119,7 +119,7 @@ namespace OpenRA.Mods.Common.Traits
return false;
// Pick a spawn/exit point pair
var exit = self.Info.Traits.WithInterface<ExitInfo>().Shuffle(self.World.SharedRandom)
var exit = self.Info.TraitInfos<ExitInfo>().Shuffle(self.World.SharedRandom)
.FirstOrDefault(e => CanUseExit(self, producee, e));
if (exit != null || !occupiesSpace)

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@@ -18,7 +18,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Draw a circle indicating my weapon's range.")]
class RenderRangeCircleInfo : ITraitInfo, IPlaceBuildingDecoration, Requires<AttackBaseInfo>
class RenderRangeCircleInfo : ITraitInfo, IPlaceBuildingDecorationInfo, Requires<AttackBaseInfo>
{
public readonly string RangeCircleType = null;
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
{
var armaments = ai.Traits.WithInterface<ArmamentInfo>()
var armaments = ai.TraitInfos<ArmamentInfo>()
.Where(a => a.UpgradeMinEnabledLevel == 0);
var range = FallbackRange;

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@@ -18,7 +18,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public interface IRenderActorPreviewSpritesInfo
public interface IRenderActorPreviewSpritesInfo : ITraitInfo
{
IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p);
}
@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits
}
}
foreach (var spi in init.Actor.Traits.WithInterface<IRenderActorPreviewSpritesInfo>())
foreach (var spi in init.Actor.TraitInfos<IRenderActorPreviewSpritesInfo>())
foreach (var preview in spi.RenderPreviewSprites(init, this, image, facings, palette))
yield return preview;
}

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@@ -16,7 +16,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public interface IRenderActorPreviewVoxelsInfo
public interface IRenderActorPreviewVoxelsInfo : ITraitInfo
{
IEnumerable<VoxelAnimation> RenderPreviewVoxels(
ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p);
@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.Traits
var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>();
var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
var orientation = WRot.FromFacing(facing);
var components = init.Actor.Traits.WithInterface<IRenderActorPreviewVoxelsInfo>()
var components = init.Actor.TraitInfos<IRenderActorPreviewVoxelsInfo>()
.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, orientation, facings, palette))
.ToArray();

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@@ -37,9 +37,9 @@ namespace OpenRA.Mods.Common.Traits
yield break;
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
var armament = init.Actor.Traits.WithInterface<ArmamentInfo>()
var armament = init.Actor.TraitInfos<ArmamentInfo>()
.First(a => a.Name == Armament);
var t = init.Actor.Traits.WithInterface<TurretedInfo>()
var t = init.Actor.TraitInfos<TurretedInfo>()
.First(tt => tt.Turret == armament.Turret);
var anim = new Animation(init.World, image, () => t.InitialFacing);

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@@ -17,7 +17,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Renders an arbitrary circle when selected or placing a structure")]
class WithRangeCircleInfo : ITraitInfo, IPlaceBuildingDecoration
class WithRangeCircleInfo : ITraitInfo, IPlaceBuildingDecorationInfo
{
[Desc("Type of range circle. used to decide which circles to draw on other structures during building placement.")]
public readonly string Type = null;

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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits
yield break;
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
var t = init.Actor.Traits.WithInterface<TurretedInfo>()
var t = init.Actor.TraitInfos<TurretedInfo>()
.First(tt => tt.Turret == Turret);
var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>();

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@@ -24,8 +24,8 @@ namespace OpenRA.Mods.Common.Traits
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var t = init.Actor.Traits.WithInterface<TurretedInfo>().FirstOrDefault();
var wsb = init.Actor.Traits.WithInterface<WithSpriteBodyInfo>().FirstOrDefault();
var t = init.Actor.TraitInfos<TurretedInfo>().FirstOrDefault();
var wsb = init.Actor.TraitInfos<WithSpriteBodyInfo>().FirstOrDefault();
// Show the correct turret facing
var anim = new Animation(init.World, image, () => t.InitialFacing);

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@@ -35,9 +35,9 @@ namespace OpenRA.Mods.Common.Traits
yield break;
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
var armament = init.Actor.Traits.WithInterface<ArmamentInfo>()
var armament = init.Actor.TraitInfos<ArmamentInfo>()
.First(a => a.Name == Armament);
var t = init.Actor.Traits.WithInterface<TurretedInfo>()
var t = init.Actor.TraitInfos<TurretedInfo>()
.First(tt => tt.Turret == armament.Turret);
var voxel = VoxelProvider.GetVoxel(image, Sequence);

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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Traits
yield break;
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
var t = init.Actor.Traits.WithInterface<TurretedInfo>()
var t = init.Actor.TraitInfos<TurretedInfo>()
.First(tt => tt.Turret == Turret);
var voxel = VoxelProvider.GetVoxel(image, Sequence);

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@@ -156,7 +156,7 @@ namespace OpenRA.Mods.Common.Traits
void GeneratePreviews()
{
var init = new ActorPreviewInitializer(Info, worldRenderer, actor.InitDict);
previews = Info.Traits.WithInterface<IRenderActorPreviewInfo>()
previews = Info.TraitInfos<IRenderActorPreviewInfo>()
.SelectMany(rpi => rpi.RenderPreview(init))
.ToArray();
}

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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits
static void SpawnUnitsForPlayer(World w, Player p, CPos sp)
{
var spawnClass = p.PlayerReference.StartingUnitsClass ?? w.LobbyInfo.GlobalSettings.StartingUnitsClass;
var unitGroup = w.Map.Rules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>()
var unitGroup = w.Map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>()
.Where(g => g.Class == spawnClass && g.Factions != null && g.Factions.Contains(p.Faction.InternalName))
.RandomOrDefault(w.SharedRandom);