Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()

This commit is contained in:
atlimit8
2015-09-19 13:22:00 -05:00
parent 6e39a5e264
commit 9acf121eb1
48 changed files with 76 additions and 77 deletions

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@@ -90,7 +90,7 @@ namespace OpenRA.Graphics
var width = b.Width; var width = b.Width;
var height = b.Height + heightOffset; var height = b.Height + heightOffset;
var resources = resourceRules.Actors["world"].Traits.WithInterface<ResourceTypeInfo>() var resources = resourceRules.Actors["world"].TraitInfos<ResourceTypeInfo>()
.ToDictionary(r => r.ResourceType, r => r.TerrainType); .ToDictionary(r => r.ResourceType, r => r.TerrainType);
var bitmapData = terrain.LockBits(terrain.Bounds(), var bitmapData = terrain.LockBits(terrain.Bounds(),

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@@ -28,8 +28,8 @@ namespace OpenRA
public MapPlayers(Ruleset rules, int playerCount) public MapPlayers(Ruleset rules, int playerCount)
{ {
var firstFaction = rules.Actors["world"].Traits var firstFaction = rules.Actors["world"].TraitInfos<FactionInfo>()
.WithInterface<FactionInfo>().First(f => f.Selectable).InternalName; .First(f => f.Selectable).InternalName;
Players = new Dictionary<string, PlayerReference> Players = new Dictionary<string, PlayerReference>
{ {

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@@ -53,8 +53,8 @@ namespace OpenRA
static FactionInfo ChooseFaction(World world, string name, bool requireSelectable = true) static FactionInfo ChooseFaction(World world, string name, bool requireSelectable = true)
{ {
var selectableFactions = world.Map.Rules.Actors["world"].Traits var selectableFactions = world.Map.Rules.Actors["world"].TraitInfos<FactionInfo>()
.WithInterface<FactionInfo>().Where(f => !requireSelectable || f.Selectable) .Where(f => !requireSelectable || f.Selectable)
.ToList(); .ToList();
var selected = selectableFactions.FirstOrDefault(f => f.InternalName == name) var selected = selectableFactions.FirstOrDefault(f => f.InternalName == name)
@@ -75,7 +75,7 @@ namespace OpenRA
static FactionInfo ChooseDisplayFaction(World world, string factionName) static FactionInfo ChooseDisplayFaction(World world, string factionName)
{ {
var factions = world.Map.Rules.Actors["world"].Traits.WithInterface<FactionInfo>().ToArray(); var factions = world.Map.Rules.Actors["world"].TraitInfos<FactionInfo>().ToArray();
return factions.FirstOrDefault(f => f.InternalName == factionName) ?? factions.First(); return factions.FirstOrDefault(f => f.InternalName == factionName) ?? factions.First();
} }

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@@ -394,7 +394,7 @@ namespace OpenRA
public static string SanitizedPlayerName(string dirty) public static string SanitizedPlayerName(string dirty)
{ {
var forbiddenNames = new string[] { "Open", "Closed" }; var forbiddenNames = new string[] { "Open", "Closed" };
var botNames = OpenRA.Game.ModData.DefaultRules.Actors["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name); var botNames = OpenRA.Game.ModData.DefaultRules.Actors["player"].TraitInfos<IBotInfo>().Select(t => t.Name);
var clean = SanitizedName(dirty); var clean = SanitizedName(dirty);

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@@ -128,7 +128,7 @@ namespace OpenRA.Traits
bool HasVoice(Actor self, string voice); bool HasVoice(Actor self, string voice);
} }
public interface IDemolishableInfo { bool IsValidTarget(ActorInfo actorInfo, Actor saboteur); } public interface IDemolishableInfo : ITraitInfo { bool IsValidTarget(ActorInfo actorInfo, Actor saboteur); }
public interface IDemolishable public interface IDemolishable
{ {
void Demolish(Actor self, Actor saboteur); void Demolish(Actor self, Actor saboteur);
@@ -172,7 +172,7 @@ namespace OpenRA.Traits
IEnumerable<Pair<CPos, Color>> RadarSignatureCells(Actor self); IEnumerable<Pair<CPos, Color>> RadarSignatureCells(Actor self);
} }
public interface IDefaultVisibilityInfo { } public interface IDefaultVisibilityInfo : ITraitInfo { }
public interface IDefaultVisibility { bool IsVisible(Actor self, Player byPlayer); } public interface IDefaultVisibility { bool IsVisible(Actor self, Player byPlayer); }
public interface IVisibilityModifier { bool IsVisible(Actor self, Player byPlayer); } public interface IVisibilityModifier { bool IsVisible(Actor self, Player byPlayer); }
public interface IFogVisibilityModifier { bool HasFogVisibility(Player byPlayer); } public interface IFogVisibilityModifier { bool HasFogVisibility(Player byPlayer); }
@@ -286,7 +286,7 @@ namespace OpenRA.Traits
public interface IWorldLoaded { void WorldLoaded(World w, WorldRenderer wr); } public interface IWorldLoaded { void WorldLoaded(World w, WorldRenderer wr); }
public interface ICreatePlayers { void CreatePlayers(World w); } public interface ICreatePlayers { void CreatePlayers(World w); }
public interface IBotInfo { string Name { get; } } public interface IBotInfo : ITraitInfo { string Name { get; } }
public interface IBot public interface IBot
{ {
void Activate(Player p); void Activate(Player p);

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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Cnc.Traits
var endPos = new CPos(owner.World.Map.Bounds.Left - 5, self.Location.Y); var endPos = new CPos(owner.World.Map.Bounds.Left - 5, self.Location.Y);
// Assume a single exit point for simplicity // Assume a single exit point for simplicity
var exit = self.Info.Traits.WithInterface<ExitInfo>().First(); var exit = self.Info.TraitInfos<ExitInfo>().First();
foreach (var tower in self.TraitsImplementing<INotifyDelivery>()) foreach (var tower in self.TraitsImplementing<INotifyDelivery>())
tower.IncomingDelivery(self); tower.IncomingDelivery(self);

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@@ -209,7 +209,7 @@ namespace OpenRA.Mods.Common.AI
bool HasSufficientPowerForActor(ActorInfo actorInfo) bool HasSufficientPowerForActor(ActorInfo actorInfo)
{ {
return (actorInfo.Traits.WithInterface<PowerInfo>().Where(i => i.UpgradeMinEnabledLevel < 1) return (actorInfo.TraitInfos<PowerInfo>().Where(i => i.UpgradeMinEnabledLevel < 1)
.Sum(p => p.Amount) + playerPower.ExcessPower) >= ai.Info.MinimumExcessPower; .Sum(p => p.Amount) + playerPower.ExcessPower) >= ai.Info.MinimumExcessPower;
} }
@@ -219,12 +219,12 @@ namespace OpenRA.Mods.Common.AI
// This gets used quite a bit, so let's cache it here // This gets used quite a bit, so let's cache it here
var power = GetProducibleBuilding("Power", buildableThings, var power = GetProducibleBuilding("Power", buildableThings,
a => a.Traits.WithInterface<PowerInfo>().Where(i => i.UpgradeMinEnabledLevel < 1).Sum(p => p.Amount)); a => a.TraitInfos<PowerInfo>().Where(i => i.UpgradeMinEnabledLevel < 1).Sum(p => p.Amount));
// First priority is to get out of a low power situation // First priority is to get out of a low power situation
if (playerPower.ExcessPower < ai.Info.MinimumExcessPower) if (playerPower.ExcessPower < ai.Info.MinimumExcessPower)
{ {
if (power != null && power.Traits.WithInterface<PowerInfo>().Where(i => i.UpgradeMinEnabledLevel < 1).Sum(p => p.Amount) > 0) if (power != null && power.TraitInfos<PowerInfo>().Where(i => i.UpgradeMinEnabledLevel < 1).Sum(p => p.Amount) > 0)
{ {
HackyAI.BotDebug("AI: {0} decided to build {1}: Priority override (low power)", queue.Actor.Owner, power.Name); HackyAI.BotDebug("AI: {0} decided to build {1}: Priority override (low power)", queue.Actor.Owner, power.Name);
return power; return power;
@@ -331,7 +331,7 @@ namespace OpenRA.Mods.Common.AI
if (playerPower.ExcessPower < ai.Info.MinimumExcessPower || !HasSufficientPowerForActor(actor)) if (playerPower.ExcessPower < ai.Info.MinimumExcessPower || !HasSufficientPowerForActor(actor))
{ {
// Try building a power plant instead // Try building a power plant instead
if (power != null && power.Traits.WithInterface<PowerInfo>().Where(i => i.UpgradeMinEnabledLevel < 1).Sum(pi => pi.Amount) > 0) if (power != null && power.TraitInfos<PowerInfo>().Where(i => i.UpgradeMinEnabledLevel < 1).Sum(pi => pi.Amount) > 0)
{ {
if (playerPower.PowerOutageRemainingTicks > 0) if (playerPower.PowerOutageRemainingTicks > 0)
HackyAI.BotDebug("{0} decided to build {1}: Priority override (is low power)", queue.Actor.Owner, power.Name); HackyAI.BotDebug("{0} decided to build {1}: Priority override (is low power)", queue.Actor.Owner, power.Name);

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@@ -272,7 +272,7 @@ namespace OpenRA.Mods.Common.AI
minAttackForceDelayTicks = Random.Next(0, Info.MinimumAttackForceDelay); minAttackForceDelayTicks = Random.Next(0, Info.MinimumAttackForceDelay);
resourceTypeIndices = new BitArray(World.TileSet.TerrainInfo.Length); // Big enough resourceTypeIndices = new BitArray(World.TileSet.TerrainInfo.Length); // Big enough
foreach (var t in Map.Rules.Actors["world"].Traits.WithInterface<ResourceTypeInfo>()) foreach (var t in Map.Rules.Actors["world"].TraitInfos<ResourceTypeInfo>())
resourceTypeIndices.Set(World.TileSet.GetTerrainIndex(t.TerrainType), true); resourceTypeIndices.Set(World.TileSet.GetTerrainIndex(t.TerrainType), true);
} }
@@ -437,7 +437,7 @@ namespace OpenRA.Mods.Common.AI
if (aircraftInfo == null) if (aircraftInfo == null)
return true; return true;
var ammoPoolsInfo = actorInfo.Traits.WithInterface<AmmoPoolInfo>(); var ammoPoolsInfo = actorInfo.TraitInfos<AmmoPoolInfo>();
if (ammoPoolsInfo.Any(x => !x.SelfReloads)) if (ammoPoolsInfo.Any(x => !x.SelfReloads))
{ {

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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Activities
heli.Reservation = res.Reserve(dest, self, heli); heli.Reservation = res.Reserve(dest, self, heli);
} }
var exit = dest.Info.Traits.WithInterface<ExitInfo>().FirstOrDefault(); var exit = dest.Info.TraitInfos<ExitInfo>().FirstOrDefault();
var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero; var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero;
return Util.SequenceActivities( return Util.SequenceActivities(

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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Lint
this.emitError = emitError; this.emitError = emitError;
foreach (var actorInfo in rules.Actors) foreach (var actorInfo in rules.Actors)
foreach (var traitInfo in actorInfo.Value.Traits.WithInterface<ITraitInfo>()) foreach (var traitInfo in actorInfo.Value.TraitInfos<ITraitInfo>())
CheckTrait(actorInfo.Value, traitInfo, rules); CheckTrait(actorInfo.Value, traitInfo, rules);
} }

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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Lint
{ {
foreach (var actorInfo in rules.Actors) foreach (var actorInfo in rules.Actors)
{ {
var animations = actorInfo.Value.Traits.WithInterface<WithDeathAnimationInfo>().ToList(); var animations = actorInfo.Value.TraitInfos<WithDeathAnimationInfo>().ToList();
if (!animations.Any()) if (!animations.Any())
continue; continue;
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Lint
if (!deathTypes.Any()) if (!deathTypes.Any())
continue; continue;
var targetable = actorInfo.Value.Traits.WithInterface<ITargetableInfo>().SelectMany(x => x.GetTargetTypes()).ToList(); var targetable = actorInfo.Value.TraitInfos<ITargetableInfo>().SelectMany(x => x.GetTargetTypes()).ToList();
if (!targetable.Any()) if (!targetable.Any())
continue; continue;

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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Lint
if (actorInfo.Key.StartsWith("^")) if (actorInfo.Key.StartsWith("^"))
continue; continue;
var count = actorInfo.Value.Traits.WithInterface<IDefaultVisibilityInfo>().Count(); var count = actorInfo.Value.TraitInfos<IDefaultVisibilityInfo>().Count();
if (count == 0) if (count == 0)
emitError("Actor type `{0}` does not define a default visibility type!".F(actorInfo.Key)); emitError("Actor type `{0}` does not define a default visibility type!".F(actorInfo.Key));

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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Lint
var worldActor = map.Rules.Actors["world"]; var worldActor = map.Rules.Actors["world"];
var factions = worldActor.Traits.WithInterface<FactionInfo>().Select(f => f.InternalName).ToHashSet(); var factions = worldActor.TraitInfos<FactionInfo>().Select(f => f.InternalName).ToHashSet();
foreach (var player in players.Values) foreach (var player in players.Values)
if (!string.IsNullOrWhiteSpace(player.Faction) && !factions.Contains(player.Faction)) if (!string.IsNullOrWhiteSpace(player.Faction) && !factions.Contains(player.Faction))
emitError("Invalid faction {0} chosen for player {1}.".F(player.Faction, player.Name)); emitError("Invalid faction {0} chosen for player {1}.".F(player.Faction, player.Name));

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Lint
continue; continue;
var ios = actorInfo.Value.TraitInfoOrDefault<IOccupySpaceInfo>(); var ios = actorInfo.Value.TraitInfoOrDefault<IOccupySpaceInfo>();
foreach (var rsi in actorInfo.Value.Traits.WithInterface<RevealsShroudInfo>()) foreach (var rsi in actorInfo.Value.TraitInfos<RevealsShroudInfo>())
{ {
if (rsi.Type == VisibilityType.CenterPosition) if (rsi.Type == VisibilityType.CenterPosition)
continue; continue;

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@@ -36,12 +36,12 @@ namespace OpenRA.Mods.Common.Lint
Game.ModData.Manifest.Sequences.Select(MiniYaml.FromFile).Aggregate(MiniYaml.MergeLiberal)); Game.ModData.Manifest.Sequences.Select(MiniYaml.FromFile).Aggregate(MiniYaml.MergeLiberal));
var rules = map == null ? Game.ModData.DefaultRules : map.Rules; var rules = map == null ? Game.ModData.DefaultRules : map.Rules;
var factions = rules.Actors["world"].Traits.WithInterface<FactionInfo>().Select(f => f.InternalName).ToArray(); var factions = rules.Actors["world"].TraitInfos<FactionInfo>().Select(f => f.InternalName).ToArray();
var sequenceProviders = map == null ? rules.Sequences.Values : new[] { rules.Sequences[map.Tileset] }; var sequenceProviders = map == null ? rules.Sequences.Values : new[] { rules.Sequences[map.Tileset] };
foreach (var actorInfo in rules.Actors) foreach (var actorInfo in rules.Actors)
{ {
foreach (var renderInfo in actorInfo.Value.Traits.WithInterface<RenderSpritesInfo>()) foreach (var renderInfo in actorInfo.Value.TraitInfos<RenderSpritesInfo>())
{ {
foreach (var faction in factions) foreach (var faction in factions)
{ {
@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Common.Lint
if (string.IsNullOrEmpty(sequence)) if (string.IsNullOrEmpty(sequence))
continue; continue;
var renderInfo = actorInfo.Value.Traits.WithInterface<RenderSpritesInfo>().FirstOrDefault(); var renderInfo = actorInfo.Value.TraitInfos<RenderSpritesInfo>().FirstOrDefault();
if (renderInfo == null) if (renderInfo == null)
continue; continue;

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@@ -111,14 +111,14 @@ namespace OpenRA.Mods.Common.Lint
} }
// TODO: HACK because GainsExperience grants upgrades differently to most other sources. // TODO: HACK because GainsExperience grants upgrades differently to most other sources.
var gainsExperience = rules.Actors.SelectMany(x => x.Value.Traits.WithInterface<GainsExperienceInfo>() var gainsExperience = rules.Actors.SelectMany(x => x.Value.TraitInfos<GainsExperienceInfo>()
.SelectMany(y => y.Upgrades.SelectMany(z => z.Value))); .SelectMany(y => y.Upgrades.SelectMany(z => z.Value)));
foreach (var upgrade in gainsExperience) foreach (var upgrade in gainsExperience)
yield return upgrade; yield return upgrade;
// TODO: HACK because Pluggable grants upgrades differently to most other sources. // TODO: HACK because Pluggable grants upgrades differently to most other sources.
var pluggable = rules.Actors.SelectMany(x => x.Value.Traits.WithInterface<PluggableInfo>() var pluggable = rules.Actors.SelectMany(x => x.Value.TraitInfos<PluggableInfo>()
.SelectMany(y => y.Upgrades.SelectMany(z => z.Value))); .SelectMany(y => y.Upgrades.SelectMany(z => z.Value)));
foreach (var upgrade in pluggable) foreach (var upgrade in pluggable)
@@ -143,7 +143,7 @@ namespace OpenRA.Mods.Common.Lint
// TODO: HACK because GainsExperience and GainsStatUpgrades do not play by the rules... // TODO: HACK because GainsExperience and GainsStatUpgrades do not play by the rules...
// We assume everything GainsExperience grants is used by GainsStatUpgrade // We assume everything GainsExperience grants is used by GainsStatUpgrade
var gainsExperience = rules.Actors.SelectMany(x => x.Value.Traits.WithInterface<GainsExperienceInfo>() var gainsExperience = rules.Actors.SelectMany(x => x.Value.TraitInfos<GainsExperienceInfo>()
.SelectMany(y => y.Upgrades.SelectMany(z => z.Value))); .SelectMany(y => y.Upgrades.SelectMany(z => z.Value)));
foreach (var upgrade in gainsExperience) foreach (var upgrade in gainsExperience)

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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Lint
{ {
foreach (var actorInfo in rules.Actors) foreach (var actorInfo in rules.Actors)
{ {
foreach (var traitInfo in actorInfo.Value.Traits.WithInterface<ITraitInfo>()) foreach (var traitInfo in actorInfo.Value.TraitInfos<ITraitInfo>())
{ {
var fields = traitInfo.GetType().GetFields().Where(f => f.HasAttribute<VoiceSetReferenceAttribute>()); var fields = traitInfo.GetType().GetFields().Where(f => f.HasAttribute<VoiceSetReferenceAttribute>());
foreach (var field in fields) foreach (var field in fields)
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Lint
{ {
var soundInfo = rules.Voices[voiceSet.ToLowerInvariant()]; var soundInfo = rules.Voices[voiceSet.ToLowerInvariant()];
foreach (var traitInfo in actorInfo.Traits.WithInterface<ITraitInfo>()) foreach (var traitInfo in actorInfo.TraitInfos<ITraitInfo>())
{ {
var fields = traitInfo.GetType().GetFields().Where(f => f.HasAttribute<VoiceReferenceAttribute>()); var fields = traitInfo.GetType().GetFields().Where(f => f.HasAttribute<VoiceReferenceAttribute>());
foreach (var field in fields) foreach (var field in fields)

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@@ -20,13 +20,12 @@ namespace OpenRA.Mods.Common.Lint
public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules) public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
{ {
// ProvidesPrerequisite allows arbitrary prereq definitions // ProvidesPrerequisite allows arbitrary prereq definitions
var customPrereqs = rules.Actors.SelectMany(a => a.Value.Traits var customPrereqs = rules.Actors.SelectMany(a => a.Value.TraitInfos<ProvidesPrerequisiteInfo>()
.WithInterface<ProvidesPrerequisiteInfo>().Select(p => p.Prerequisite ?? a.Value.Name)); .Select(p => p.Prerequisite ?? a.Value.Name));
// ProvidesTechPrerequisite allows arbitrary prereq definitions // ProvidesTechPrerequisite allows arbitrary prereq definitions
// (but only one group at a time during gameplay) // (but only one group at a time during gameplay)
var techPrereqs = rules.Actors.SelectMany(a => a.Value.Traits var techPrereqs = rules.Actors.SelectMany(a => a.Value.TraitInfos<ProvidesTechPrerequisiteInfo>())
.WithInterface<ProvidesTechPrerequisiteInfo>())
.SelectMany(p => p.Prerequisites); .SelectMany(p => p.Prerequisites);
var providedPrereqs = customPrereqs.Concat(techPrereqs); var providedPrereqs = customPrereqs.Concat(techPrereqs);

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@@ -142,7 +142,7 @@ namespace OpenRA.Mods.Common.Orders
var rules = world.Map.Rules; var rules = world.Map.Rules;
var actorInfo = rules.Actors[building]; var actorInfo = rules.Actors[building];
foreach (var dec in actorInfo.Traits.WithInterface<IPlaceBuildingDecoration>()) foreach (var dec in actorInfo.TraitInfos<IPlaceBuildingDecorationInfo>())
foreach (var r in dec.Render(wr, world, actorInfo, world.Map.CenterOfCell(xy))) foreach (var r in dec.Render(wr, world, actorInfo, world.Map.CenterOfCell(xy)))
yield return r; yield return r;
@@ -177,7 +177,7 @@ namespace OpenRA.Mods.Common.Orders
}; };
var init = new ActorPreviewInitializer(rules.Actors[building], wr, td); var init = new ActorPreviewInitializer(rules.Actors[building], wr, td);
preview = rules.Actors[building].Traits.WithInterface<IRenderActorPreviewInfo>() preview = rules.Actors[building].TraitInfos<IRenderActorPreviewInfo>()
.SelectMany(rpi => rpi.RenderPreview(init)) .SelectMany(rpi => rpi.RenderPreview(init))
.ToArray(); .ToArray();

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@@ -620,7 +620,7 @@ namespace OpenRA.Mods.Common.Server
return true; return true;
} }
var startUnitsInfo = server.Map.Rules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>(); var startUnitsInfo = server.Map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>();
var selectedClass = startUnitsInfo.Where(u => u.Class == s).Select(u => u.ClassName).FirstOrDefault(); var selectedClass = startUnitsInfo.Where(u => u.Class == s).Select(u => u.ClassName).FirstOrDefault();
var className = selectedClass != null ? selectedClass : s; var className = selectedClass != null ? selectedClass : s;

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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Server
if (server.LobbyInfo.GlobalSettings.StartingUnitsClass != defaults.StartingUnitsClass) if (server.LobbyInfo.GlobalSettings.StartingUnitsClass != defaults.StartingUnitsClass)
{ {
var startUnitsInfo = server.Map.Rules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>(); var startUnitsInfo = server.Map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>();
var selectedClass = startUnitsInfo.Where(u => u.Class == server.LobbyInfo.GlobalSettings.StartingUnitsClass).Select(u => u.ClassName).FirstOrDefault(); var selectedClass = startUnitsInfo.Where(u => u.Class == server.LobbyInfo.GlobalSettings.StartingUnitsClass).Select(u => u.ClassName).FirstOrDefault();
var className = selectedClass != null ? selectedClass : server.LobbyInfo.GlobalSettings.StartingUnitsClass; var className = selectedClass != null ? selectedClass : server.LobbyInfo.GlobalSettings.StartingUnitsClass;
server.SendOrderTo(conn, "Message", "Starting Units: {0}".F(className)); server.SendOrderTo(conn, "Message", "Starting Units: {0}".F(className));

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@@ -79,7 +79,7 @@ namespace OpenRA.Mods.Common.Traits
if (res != null) if (res != null)
Reservation = res.Reserve(order.TargetActor, self, this); Reservation = res.Reserve(order.TargetActor, self, this);
var exit = order.TargetActor.Info.Traits.WithInterface<ExitInfo>().FirstOrDefault(); var exit = order.TargetActor.Info.TraitInfos<ExitInfo>().FirstOrDefault();
var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero; var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero;
self.SetTargetLine(Target.FromActor(order.TargetActor), Color.Green); self.SetTargetLine(Target.FromActor(order.TargetActor), Color.Green);

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@@ -108,7 +108,7 @@ namespace OpenRA.Mods.Common.Traits
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor) public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{ {
return target.Info.Traits.WithInterface<IDemolishableInfo>().Any(i => i.IsValidTarget(target.Info, self)); return target.Info.TraitInfos<IDemolishableInfo>().Any(i => i.IsValidTarget(target.Info, self));
} }
} }
} }

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@@ -18,7 +18,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Allows the player to execute build orders.", " Attach this to the player actor.")] [Desc("Allows the player to execute build orders.", " Attach this to the player actor.")]
public class PlaceBuildingInfo : ITraitInfo, IPlaceBuildingDecoration public class PlaceBuildingInfo : ITraitInfo, IPlaceBuildingDecorationInfo
{ {
[Desc("Palette to use for rendering the placement sprite.")] [Desc("Palette to use for rendering the placement sprite.")]
[PaletteReference] public readonly string Palette = "terrain"; [PaletteReference] public readonly string Palette = "terrain";

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@@ -119,7 +119,7 @@ namespace OpenRA.Mods.Common.Traits
return false; return false;
// Pick a spawn/exit point pair // Pick a spawn/exit point pair
var exit = self.Info.Traits.WithInterface<ExitInfo>().Shuffle(self.World.SharedRandom) var exit = self.Info.TraitInfos<ExitInfo>().Shuffle(self.World.SharedRandom)
.FirstOrDefault(e => CanUseExit(self, producee, e)); .FirstOrDefault(e => CanUseExit(self, producee, e));
if (exit != null || !occupiesSpace) if (exit != null || !occupiesSpace)

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@@ -18,7 +18,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Draw a circle indicating my weapon's range.")] [Desc("Draw a circle indicating my weapon's range.")]
class RenderRangeCircleInfo : ITraitInfo, IPlaceBuildingDecoration, Requires<AttackBaseInfo> class RenderRangeCircleInfo : ITraitInfo, IPlaceBuildingDecorationInfo, Requires<AttackBaseInfo>
{ {
public readonly string RangeCircleType = null; public readonly string RangeCircleType = null;
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition) public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
{ {
var armaments = ai.Traits.WithInterface<ArmamentInfo>() var armaments = ai.TraitInfos<ArmamentInfo>()
.Where(a => a.UpgradeMinEnabledLevel == 0); .Where(a => a.UpgradeMinEnabledLevel == 0);
var range = FallbackRange; var range = FallbackRange;

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@@ -18,7 +18,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
public interface IRenderActorPreviewSpritesInfo public interface IRenderActorPreviewSpritesInfo : ITraitInfo
{ {
IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p); IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p);
} }
@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits
} }
} }
foreach (var spi in init.Actor.Traits.WithInterface<IRenderActorPreviewSpritesInfo>()) foreach (var spi in init.Actor.TraitInfos<IRenderActorPreviewSpritesInfo>())
foreach (var preview in spi.RenderPreviewSprites(init, this, image, facings, palette)) foreach (var preview in spi.RenderPreviewSprites(init, this, image, facings, palette))
yield return preview; yield return preview;
} }

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@@ -16,7 +16,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
public interface IRenderActorPreviewVoxelsInfo public interface IRenderActorPreviewVoxelsInfo : ITraitInfo
{ {
IEnumerable<VoxelAnimation> RenderPreviewVoxels( IEnumerable<VoxelAnimation> RenderPreviewVoxels(
ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p); ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p);
@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.Traits
var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>(); var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>();
var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0; var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
var orientation = WRot.FromFacing(facing); var orientation = WRot.FromFacing(facing);
var components = init.Actor.Traits.WithInterface<IRenderActorPreviewVoxelsInfo>() var components = init.Actor.TraitInfos<IRenderActorPreviewVoxelsInfo>()
.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, orientation, facings, palette)) .SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, orientation, facings, palette))
.ToArray(); .ToArray();

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@@ -37,9 +37,9 @@ namespace OpenRA.Mods.Common.Traits
yield break; yield break;
var body = init.Actor.TraitInfo<BodyOrientationInfo>(); var body = init.Actor.TraitInfo<BodyOrientationInfo>();
var armament = init.Actor.Traits.WithInterface<ArmamentInfo>() var armament = init.Actor.TraitInfos<ArmamentInfo>()
.First(a => a.Name == Armament); .First(a => a.Name == Armament);
var t = init.Actor.Traits.WithInterface<TurretedInfo>() var t = init.Actor.TraitInfos<TurretedInfo>()
.First(tt => tt.Turret == armament.Turret); .First(tt => tt.Turret == armament.Turret);
var anim = new Animation(init.World, image, () => t.InitialFacing); var anim = new Animation(init.World, image, () => t.InitialFacing);

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@@ -17,7 +17,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Renders an arbitrary circle when selected or placing a structure")] [Desc("Renders an arbitrary circle when selected or placing a structure")]
class WithRangeCircleInfo : ITraitInfo, IPlaceBuildingDecoration class WithRangeCircleInfo : ITraitInfo, IPlaceBuildingDecorationInfo
{ {
[Desc("Type of range circle. used to decide which circles to draw on other structures during building placement.")] [Desc("Type of range circle. used to decide which circles to draw on other structures during building placement.")]
public readonly string Type = null; public readonly string Type = null;

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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits
yield break; yield break;
var body = init.Actor.TraitInfo<BodyOrientationInfo>(); var body = init.Actor.TraitInfo<BodyOrientationInfo>();
var t = init.Actor.Traits.WithInterface<TurretedInfo>() var t = init.Actor.TraitInfos<TurretedInfo>()
.First(tt => tt.Turret == Turret); .First(tt => tt.Turret == Turret);
var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>(); var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>();

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@@ -24,8 +24,8 @@ namespace OpenRA.Mods.Common.Traits
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p) public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{ {
var t = init.Actor.Traits.WithInterface<TurretedInfo>().FirstOrDefault(); var t = init.Actor.TraitInfos<TurretedInfo>().FirstOrDefault();
var wsb = init.Actor.Traits.WithInterface<WithSpriteBodyInfo>().FirstOrDefault(); var wsb = init.Actor.TraitInfos<WithSpriteBodyInfo>().FirstOrDefault();
// Show the correct turret facing // Show the correct turret facing
var anim = new Animation(init.World, image, () => t.InitialFacing); var anim = new Animation(init.World, image, () => t.InitialFacing);

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@@ -35,9 +35,9 @@ namespace OpenRA.Mods.Common.Traits
yield break; yield break;
var body = init.Actor.TraitInfo<BodyOrientationInfo>(); var body = init.Actor.TraitInfo<BodyOrientationInfo>();
var armament = init.Actor.Traits.WithInterface<ArmamentInfo>() var armament = init.Actor.TraitInfos<ArmamentInfo>()
.First(a => a.Name == Armament); .First(a => a.Name == Armament);
var t = init.Actor.Traits.WithInterface<TurretedInfo>() var t = init.Actor.TraitInfos<TurretedInfo>()
.First(tt => tt.Turret == armament.Turret); .First(tt => tt.Turret == armament.Turret);
var voxel = VoxelProvider.GetVoxel(image, Sequence); var voxel = VoxelProvider.GetVoxel(image, Sequence);

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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Traits
yield break; yield break;
var body = init.Actor.TraitInfo<BodyOrientationInfo>(); var body = init.Actor.TraitInfo<BodyOrientationInfo>();
var t = init.Actor.Traits.WithInterface<TurretedInfo>() var t = init.Actor.TraitInfos<TurretedInfo>()
.First(tt => tt.Turret == Turret); .First(tt => tt.Turret == Turret);
var voxel = VoxelProvider.GetVoxel(image, Sequence); var voxel = VoxelProvider.GetVoxel(image, Sequence);

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@@ -156,7 +156,7 @@ namespace OpenRA.Mods.Common.Traits
void GeneratePreviews() void GeneratePreviews()
{ {
var init = new ActorPreviewInitializer(Info, worldRenderer, actor.InitDict); var init = new ActorPreviewInitializer(Info, worldRenderer, actor.InitDict);
previews = Info.Traits.WithInterface<IRenderActorPreviewInfo>() previews = Info.TraitInfos<IRenderActorPreviewInfo>()
.SelectMany(rpi => rpi.RenderPreview(init)) .SelectMany(rpi => rpi.RenderPreview(init))
.ToArray(); .ToArray();
} }

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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits
static void SpawnUnitsForPlayer(World w, Player p, CPos sp) static void SpawnUnitsForPlayer(World w, Player p, CPos sp)
{ {
var spawnClass = p.PlayerReference.StartingUnitsClass ?? w.LobbyInfo.GlobalSettings.StartingUnitsClass; var spawnClass = p.PlayerReference.StartingUnitsClass ?? w.LobbyInfo.GlobalSettings.StartingUnitsClass;
var unitGroup = w.Map.Rules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>() var unitGroup = w.Map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>()
.Where(g => g.Class == spawnClass && g.Factions != null && g.Factions.Contains(p.Faction.InternalName)) .Where(g => g.Class == spawnClass && g.Factions != null && g.Factions.Contains(p.Faction.InternalName))
.RandomOrDefault(w.SharedRandom); .RandomOrDefault(w.SharedRandom);

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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
void OnNotifyResourceClaimLost(Actor self, ResourceClaim claim, Actor claimer); void OnNotifyResourceClaimLost(Actor self, ResourceClaim claim, Actor claimer);
} }
public interface IPlaceBuildingDecoration public interface IPlaceBuildingDecorationInfo : ITraitInfo
{ {
IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition); IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition);
} }

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@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Widgets
public void SetPreview(ActorInfo actor, TypeDictionary td) public void SetPreview(ActorInfo actor, TypeDictionary td)
{ {
var init = new ActorPreviewInitializer(actor, worldRenderer, td); var init = new ActorPreviewInitializer(actor, worldRenderer, td);
preview = actor.Traits.WithInterface<IRenderActorPreviewInfo>() preview = actor.TraitInfos<IRenderActorPreviewInfo>()
.SelectMany(rpi => rpi.RenderPreview(init)) .SelectMany(rpi => rpi.RenderPreview(init))
.ToArray(); .ToArray();

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@@ -47,7 +47,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{ {
layerTemplateList.RemoveChildren(); layerTemplateList.RemoveChildren();
var resources = modRules.Actors["world"].Traits.WithInterface<ResourceTypeInfo>(); var resources = modRules.Actors["world"].TraitInfos<ResourceTypeInfo>();
foreach (var resource in resources) foreach (var resource in resources)
{ {
var newResourcePreviewTemplate = ScrollItemWidget.Setup(layerPreviewTemplate, var newResourcePreviewTemplate = ScrollItemWidget.Setup(layerPreviewTemplate,

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@@ -242,7 +242,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var assets = template.Get<LabelWidget>("ASSETS"); var assets = template.Get<LabelWidget>("ASSETS");
assets.GetText = () => "$" + world.Actors assets.GetText = () => "$" + world.Actors
.Where(a => a.Owner == player && !a.IsDead && a.Info.HasTraitInfo<ValuedInfo>()) .Where(a => a.Owner == player && !a.IsDead && a.Info.HasTraitInfo<ValuedInfo>())
.Sum(a => a.Info.Traits.WithInterface<ValuedInfo>().First().Cost); .Sum(a => a.Info.TraitInfos<ValuedInfo>().First().Cost);
var harvesters = template.Get<LabelWidget>("HARVESTERS"); var harvesters = template.Get<LabelWidget>("HARVESTERS");
harvesters.GetText = () => world.Actors.Count(a => a.Owner == player && !a.IsDead && a.Info.HasTraitInfo<HarvesterInfo>()).ToString(); harvesters.GetText = () => world.Actors.Count(a => a.Owner == player && !a.IsDead && a.Info.HasTraitInfo<HarvesterInfo>()).ToString();

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@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var requiresString = prereqs.Any() ? requiresLabel.Text.F(prereqs.JoinWith(", ")) : ""; var requiresString = prereqs.Any() ? requiresLabel.Text.F(prereqs.JoinWith(", ")) : "";
requiresLabel.GetText = () => requiresString; requiresLabel.GetText = () => requiresString;
var power = actor.Traits.WithInterface<PowerInfo>().Where(i => i.UpgradeMinEnabledLevel < 1).Sum(i => i.Amount); var power = actor.TraitInfos<PowerInfo>().Where(i => i.UpgradeMinEnabledLevel < 1).Sum(i => i.Amount);
var powerString = power.ToString(); var powerString = power.ToString();
powerLabel.GetText = () => powerString; powerLabel.GetText = () => powerString;
powerLabel.GetColor = () => ((pm.PowerProvided - pm.PowerDrained) >= -power || power > 0) powerLabel.GetColor = () => ((pm.PowerProvided - pm.PowerDrained) >= -power || power > 0)

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@@ -144,7 +144,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
colorPreview = lobby.Get<ColorPreviewManagerWidget>("COLOR_MANAGER"); colorPreview = lobby.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
colorPreview.Color = Game.Settings.Player.Color; colorPreview.Color = Game.Settings.Player.Color;
foreach (var f in modRules.Actors["world"].Traits.WithInterface<FactionInfo>()) foreach (var f in modRules.Actors["world"].TraitInfos<FactionInfo>())
factions.Add(f.InternalName, new LobbyFaction { Selectable = f.Selectable, Name = f.Name, Side = f.Side, Description = f.Description }); factions.Add(f.InternalName, new LobbyFaction { Selectable = f.Selectable, Name = f.Name, Side = f.Side, Description = f.Description });
var gameStarting = false; var gameStarting = false;
@@ -187,7 +187,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players || slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players ||
Map.RuleStatus != MapRuleStatus.Cached || !orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots || !s.LockTeam); Map.RuleStatus != MapRuleStatus.Cached || !orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots || !s.LockTeam);
var botNames = modRules.Actors["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name); var botNames = modRules.Actors["player"].TraitInfos<IBotInfo>().Select(t => t.Name);
slotsButton.OnMouseDown = _ => slotsButton.OnMouseDown = _ =>
{ {
var options = new Dictionary<string, IEnumerable<DropDownOption>>(); var options = new Dictionary<string, IEnumerable<DropDownOption>>();
@@ -395,7 +395,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var startingUnits = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGUNITS_DROPDOWNBUTTON"); var startingUnits = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGUNITS_DROPDOWNBUTTON");
if (startingUnits != null) if (startingUnits != null)
{ {
var startUnitsInfo = modRules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>(); var startUnitsInfo = modRules.Actors["world"].TraitInfos<MPStartUnitsInfo>();
var classes = startUnitsInfo.Select(a => a.Class).Distinct(); var classes = startUnitsInfo.Select(a => a.Class).Distinct();
Func<string, string> className = c => Func<string, string> className = c =>
{ {
@@ -459,7 +459,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var techLevel = optionsBin.GetOrNull<DropDownButtonWidget>("TECHLEVEL_DROPDOWNBUTTON"); var techLevel = optionsBin.GetOrNull<DropDownButtonWidget>("TECHLEVEL_DROPDOWNBUTTON");
if (techLevel != null) if (techLevel != null)
{ {
var techTraits = modRules.Actors["player"].Traits.WithInterface<ProvidesTechPrerequisiteInfo>().ToList(); var techTraits = modRules.Actors["player"].TraitInfos<ProvidesTechPrerequisiteInfo>().ToList();
techLevel.IsVisible = () => techTraits.Count > 0; techLevel.IsVisible = () => techTraits.Count > 0;
var techLevelDescription = optionsBin.GetOrNull<LabelWidget>("TECHLEVEL_DESC"); var techLevelDescription = optionsBin.GetOrNull<LabelWidget>("TECHLEVEL_DESC");
@@ -610,7 +610,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
Game.LobbyInfoChanged += WidgetUtils.Once(() => Game.LobbyInfoChanged += WidgetUtils.Once(() =>
{ {
var slot = orderManager.LobbyInfo.FirstEmptyBotSlot(); var slot = orderManager.LobbyInfo.FirstEmptyBotSlot();
var bot = modRules.Actors["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name).FirstOrDefault(); var bot = modRules.Actors["player"].TraitInfos<IBotInfo>().Select(t => t.Name).FirstOrDefault();
var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin); var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
if (slot != null && bot != null) if (slot != null && bot != null)
orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot, botController.Index, bot))); orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot, botController.Index, bot)));

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@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var bots = new List<SlotDropDownOption>(); var bots = new List<SlotDropDownOption>();
if (slot.AllowBots) if (slot.AllowBots)
{ {
foreach (var b in rules.Actors["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name)) foreach (var b in rules.Actors["player"].TraitInfos<IBotInfo>().Select(t => t.Name))
{ {
var bot = b; var bot = b;
var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin); var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);

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@@ -83,7 +83,7 @@ namespace OpenRA.Mods.Common.Widgets
{ {
this.world = world; this.world = world;
Groups = world.Map.Rules.Actors.Values.SelectMany(a => a.Traits.WithInterface<ProductionQueueInfo>()) Groups = world.Map.Rules.Actors.Values.SelectMany(a => a.TraitInfos<ProductionQueueInfo>())
.Select(q => q.Group).Distinct().ToDictionary(g => g, g => new ProductionTabGroup() { Group = g }); .Select(q => q.Group).Distinct().ToDictionary(g => g, g => new ProductionTabGroup() { Group = g });
// Only visible if the production palette has icons to display // Only visible if the production palette has icons to display

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@@ -170,7 +170,7 @@ namespace OpenRA.Mods.RA.Traits
var renderSprites = actorInfo.TraitInfoOrDefault<RenderSpritesInfo>(); var renderSprites = actorInfo.TraitInfoOrDefault<RenderSpritesInfo>();
AsSprite = renderSprites == null ? null : renderSprites.GetImage(actorInfo, self.World.Map.SequenceProvider, newOwner.Faction.InternalName); AsSprite = renderSprites == null ? null : renderSprites.GetImage(actorInfo, self.World.Map.SequenceProvider, newOwner.Faction.InternalName);
AsPlayer = newOwner; AsPlayer = newOwner;
AsTooltipInfo = actorInfo.Traits.WithInterface<TooltipInfo>().FirstOrDefault(); AsTooltipInfo = actorInfo.TraitInfos<TooltipInfo>().FirstOrDefault();
HandleDisguise(oldEffectiveOwner, oldDisguiseSetting); HandleDisguise(oldEffectiveOwner, oldDisguiseSetting);
} }

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@@ -134,7 +134,7 @@ namespace OpenRA.Mods.RA.Traits
if (!info.ValidStances.HasStance(stance)) if (!info.ValidStances.HasStance(stance))
return false; return false;
return target.Info.Traits.WithInterface<ITargetableInfo>().Any(t => info.Types.Overlaps(t.GetTargetTypes())); return target.Info.TraitInfos<ITargetableInfo>().Any(t => info.Types.Overlaps(t.GetTargetTypes()));
} }
} }
} }

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@@ -18,7 +18,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.RA.Traits
{ {
// TODO: remove all the Render*Circle duplication // TODO: remove all the Render*Circle duplication
class RenderJammerCircleInfo : ITraitInfo, IPlaceBuildingDecoration class RenderJammerCircleInfo : ITraitInfo, IPlaceBuildingDecorationInfo
{ {
public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition) public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
{ {

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@@ -17,7 +17,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.RA.Traits
{ {
class RenderShroudCircleInfo : ITraitInfo, IPlaceBuildingDecoration class RenderShroudCircleInfo : ITraitInfo, IPlaceBuildingDecorationInfo
{ {
public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition) public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
{ {