From 9ad55d5e28b9aaff75d997cee06ec731775a10bb Mon Sep 17 00:00:00 2001 From: geckosoft Date: Wed, 10 Nov 2010 07:23:53 +0100 Subject: [PATCH] Changed: AttackMoveInteraction now uses a + the 'right' mouse button to do an attack-move (extra nice thing => it wont lose focus of the selected units!) --- OpenRA.Mods.RA/World/AttackMoveInteraction.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/World/AttackMoveInteraction.cs b/OpenRA.Mods.RA/World/AttackMoveInteraction.cs index 788619dd9f..8cd5c63ff3 100644 --- a/OpenRA.Mods.RA/World/AttackMoveInteraction.cs +++ b/OpenRA.Mods.RA/World/AttackMoveInteraction.cs @@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA public static void StartAttackMoveOrder(World world) { if (world.Selection.Actors.Count() > 0) - world.OrderGenerator = new GenericSelectTarget(world.Selection.Actors, "AttackMove", "attackmove"); + world.OrderGenerator = new GenericSelectTarget(world.Selection.Actors, "AttackMove", "attackmove", MouseButton.Right); } } }