change NewUnitInfo to use a TypeDictionary
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@@ -38,7 +38,7 @@ namespace OpenRa.Game
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if( Info.Traits == null )
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throw new InvalidOperationException( "No Actor traits for {0}; add Traits= to units.ini for appropriate unit".F(Info.Name) );
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foreach (var trait in Rules.NewUnitInfo[Info.Name.ToLower()].Traits.Values)
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foreach (var trait in Rules.NewUnitInfo[Info.Name.ToLower()].Traits.WithInterface<ITraitInfo>())
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traits.Add(trait.Create(this));
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}
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