Only update vis for actors in the world. Fixes #2726.
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@@ -135,6 +135,10 @@ namespace OpenRA.Traits
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public void UpdateVisibility(Actor a)
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public void UpdateVisibility(Actor a)
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{
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{
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// Actors outside the world don't have any vis
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if (!a.IsInWorld)
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return;
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RemoveVisibility(a);
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RemoveVisibility(a);
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AddVisibility(a);
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AddVisibility(a);
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}
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}
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