FireWarheads: play weapon report sound in Tick() not in FrameEndTask
This commit is contained in:
@@ -72,11 +72,8 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
foreach (var wep in Info.WeaponInfos)
|
foreach (var wep in Info.WeaponInfos)
|
||||||
{
|
{
|
||||||
wep.Impact(Target.FromPos(self.CenterPosition), self);
|
wep.Impact(Target.FromPos(self.CenterPosition), self);
|
||||||
self.World.AddFrameEndTask(world =>
|
if (wep.Report != null && wep.Report.Length > 0)
|
||||||
{
|
Game.Sound.Play(SoundType.World, wep.Report, self.World, self.CenterPosition);
|
||||||
if (wep.Report != null && wep.Report.Length > 0)
|
|
||||||
Game.Sound.Play(SoundType.World, wep.Report, world, self.CenterPosition);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user