client side of package downloader; incomplete
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73
OpenRa.Game/PackageDownloader.cs
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73
OpenRa.Game/PackageDownloader.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.FileFormats;
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using System.IO;
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using System.Security.Cryptography;
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namespace OpenRa.Game
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{
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static class PackageDownloader
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{
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static string[] allPackages = { };
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static List<string> missingPackages = new List<string>();
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static string currentPackage = null;
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static MemoryStream content = null;
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public static void SetPackageList(string[] packages)
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{
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allPackages = packages;
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missingPackages = allPackages.Where(p => !HavePackage(p)).ToList();
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if (currentPackage == null || !missingPackages.Contains(currentPackage))
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BeginDownload();
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}
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public static void ReceiveChunk(string data)
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{
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}
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static void BeginDownload()
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{
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if (missingPackages.Count == 0)
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{ // we're finished downloading resources!
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currentPackage = null;
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return;
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}
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currentPackage = missingPackages[0];
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missingPackages.RemoveAt(0);
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content = new MemoryStream();
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}
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static void EndDownload()
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{
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File.WriteAllBytes(currentPackage.Split(':')[0], content.ToArray());
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currentPackage = null;
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BeginDownload();
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}
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public static bool IsIdle()
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{
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return currentPackage == null
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&& missingPackages.Count == 0;
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}
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static bool HavePackage(string p)
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{
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var parts = p.Split(':');
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return File.Exists(parts[0]) && CalculateSHA1(parts[0]) == parts[1];
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}
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public static string CalculateSHA1(string filename)
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{
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using (var csp = SHA1.Create())
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return new string(csp.ComputeHash(File.ReadAllBytes(filename))
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.SelectMany(a => a.ToString("x2")).ToArray());
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}
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}
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}
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