client side of package downloader; incomplete

This commit is contained in:
Chris Forbes
2010-01-16 18:16:08 +13:00
parent a6851a1f05
commit 9b011e3ada
5 changed files with 92 additions and 9 deletions

View File

@@ -30,7 +30,7 @@ namespace OpenRa.FileFormats
public class Global
{
public string Map = "scm12ea.ini";
public string[] Mods = {}; // filename:sha1 pairs.
public string[] Packages = {}; // filename:sha1 pairs.
public int OrderLatency = 3;
}
}

View File

@@ -382,13 +382,6 @@ namespace OpenRa.Game
// todo: if we don't have all the resources, we don't want to do this yet.
if (mapName != LobbyInfo.GlobalSettings.Map)
{
chat.AddLine(Color.White, "Debug",
"Map change {0} -> {1}".F(mapName, session.GlobalSettings.Map));
ChangeMap(LobbyInfo.GlobalSettings.Map);
}
if (Game.orderManager.FramesAhead != LobbyInfo.GlobalSettings.OrderLatency
&& !Game.orderManager.GameStarted)
{
@@ -396,6 +389,17 @@ namespace OpenRa.Game
Game.chat.AddLine(Color.White, "Server",
"Order lag is now {0} frames.".F(LobbyInfo.GlobalSettings.OrderLatency));
}
PackageDownloader.SetPackageList(LobbyInfo.GlobalSettings.Packages);
if (!PackageDownloader.IsIdle())
return;
if (mapName != LobbyInfo.GlobalSettings.Map)
{
chat.AddLine(Color.White, "Debug",
"Map change {0} -> {1}".F(mapName, session.GlobalSettings.Map));
ChangeMap(LobbyInfo.GlobalSettings.Map);
}
}
public static void StartGame()

View File

@@ -117,6 +117,7 @@
<Compile Include="Orders\SellOrderGenerator.cs" />
<Compile Include="Orders\ChronoshiftDestinationOrderGenerator.cs" />
<Compile Include="Ore.cs" />
<Compile Include="PackageDownloader.cs" />
<Compile Include="PathSearch.cs" />
<Compile Include="ProductionItem.cs" />
<Compile Include="Orders\ReplayOrderSource.cs" />

View File

@@ -60,6 +60,11 @@ namespace OpenRa.Game.Orders
Game.SyncLobbyInfo(order.TargetString);
break;
}
case "FileChunk":
{
PackageDownloader.ReceiveChunk(order.TargetString);
break;
}
default:
{

View File

@@ -0,0 +1,73 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.FileFormats;
using System.IO;
using System.Security.Cryptography;
namespace OpenRa.Game
{
static class PackageDownloader
{
static string[] allPackages = { };
static List<string> missingPackages = new List<string>();
static string currentPackage = null;
static MemoryStream content = null;
public static void SetPackageList(string[] packages)
{
allPackages = packages;
missingPackages = allPackages.Where(p => !HavePackage(p)).ToList();
if (currentPackage == null || !missingPackages.Contains(currentPackage))
BeginDownload();
}
public static void ReceiveChunk(string data)
{
}
static void BeginDownload()
{
if (missingPackages.Count == 0)
{ // we're finished downloading resources!
currentPackage = null;
return;
}
currentPackage = missingPackages[0];
missingPackages.RemoveAt(0);
content = new MemoryStream();
}
static void EndDownload()
{
File.WriteAllBytes(currentPackage.Split(':')[0], content.ToArray());
currentPackage = null;
BeginDownload();
}
public static bool IsIdle()
{
return currentPackage == null
&& missingPackages.Count == 0;
}
static bool HavePackage(string p)
{
var parts = p.Split(':');
return File.Exists(parts[0]) && CalculateSHA1(parts[0]) == parts[1];
}
public static string CalculateSHA1(string filename)
{
using (var csp = SHA1.Create())
return new string(csp.ComputeHash(File.ReadAllBytes(filename))
.SelectMany(a => a.ToString("x2")).ToArray());
}
}
}