Remove some bs from buildings with multiple damage states; cnc civilian structure rubble persists after death.

This commit is contained in:
Paul Chote
2010-07-31 01:08:22 +12:00
parent 62c2c3a1c6
commit 9b051a6624
11 changed files with 127 additions and 143 deletions

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -52,7 +52,6 @@
<Reference Include="System.Drawing" />
</ItemGroup>
<ItemGroup>
<Compile Include="CriticalBuildingState.cs" />
<Compile Include="Effects\IonCannon.cs" />
<Compile Include="IonCannonPower.cs" />
<Compile Include="PoisonedByTiberium.cs" />
@@ -60,6 +59,7 @@
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TiberiumRefineryDockAction.cs" />
<Compile Include="MobileAir.cs" />
<Compile Include="DeadBuildingState.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">