Remove some bs from buildings with multiple damage states; cnc civilian structure rubble persists after death.

This commit is contained in:
Paul Chote
2010-07-31 01:08:22 +12:00
parent 62c2c3a1c6
commit 9b051a6624
11 changed files with 127 additions and 143 deletions

View File

@@ -107,7 +107,7 @@
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
RenderBuilding:
CriticalBuildingState:
DeadBuildingState:
EmitInfantryOnSell:
ActorTypes: c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e1,e1,e1,e1,e1,e1,e1
MustBeDestroyed:
@@ -121,6 +121,8 @@
^CivBuilding:
Inherits: ^Building
DeadBuildingState:
Zombie: true
Health:
HP: 400
Armor: wood
@@ -132,6 +134,8 @@
^CivField:
Inherits: ^CivBuilding
-Selectable:
DeadBuildingState:
Zombie: true
Valued:
Description: Field
RenderBuilding:
@@ -158,7 +162,6 @@
RenderBuildingWall:
HasMakeAnimation: false
Palette: terrain
DamageStates: 2
GivesExperience:
^Tree: