Remove some bs from buildings with multiple damage states; cnc civilian structure rubble persists after death.
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@@ -107,7 +107,7 @@
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DamagedSound: xplos.aud
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DestroyedSound: xplobig4.aud
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RenderBuilding:
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CriticalBuildingState:
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DeadBuildingState:
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EmitInfantryOnSell:
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ActorTypes: c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e1,e1,e1,e1,e1,e1,e1
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MustBeDestroyed:
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@@ -121,6 +121,8 @@
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^CivBuilding:
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Inherits: ^Building
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DeadBuildingState:
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Zombie: true
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Health:
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HP: 400
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Armor: wood
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@@ -132,6 +134,8 @@
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^CivField:
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Inherits: ^CivBuilding
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-Selectable:
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DeadBuildingState:
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Zombie: true
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Valued:
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Description: Field
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RenderBuilding:
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@@ -158,7 +162,6 @@
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RenderBuildingWall:
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HasMakeAnimation: false
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Palette: terrain
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DamageStates: 2
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GivesExperience:
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^Tree:
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