Remove some bs from buildings with multiple damage states; cnc civilian structure rubble persists after death.

This commit is contained in:
Paul Chote
2010-07-31 01:08:22 +12:00
parent 62c2c3a1c6
commit 9b051a6624
11 changed files with 127 additions and 143 deletions

View File

@@ -133,187 +133,187 @@
<unit name="v01">
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<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v25">
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<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v02">
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<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v20">
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<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
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<unit name="v03">
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<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v21">
<sequence name="idle" start="0" length="3" />
<sequence name="damaged-idle" start="3" length="3" />
<sequence name="critical-idle" start="6" length="1" />
<sequence name="dead" start="6" length="1" />
</unit>
<unit name="v04">
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<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v24">
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<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v05">
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<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v22">
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<sequence name="damaged-idle" start="3" length="3" />
<sequence name="critical-idle" start="6" length="1" />
<sequence name="dead" start="6" length="1" />
</unit>
<unit name="v06">
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<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v26">
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<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v07">
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<sequence name="damaged-idle" start="2" length="1" />
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<sequence name="dead" start="2" length="1" />
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<unit name="v30">
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<unit name="v08">
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<unit name="v23">
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<unit name="v09">
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<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v27">
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<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
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<unit name="v10">
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<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v28">
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<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v11">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v29">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v12">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v34">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v13">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v35">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<!-- Buildings that can't be mapped from tem into desert (Fields) -->
<unit name="v14">
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<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v15">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v16">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v17">
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<sequence name="damaged-idle" start="1" length="1" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v18">
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<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<!-- Buildings that can't be mapped from desert into tem -->
<unit name="v31">
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<sequence name="critical-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v32">
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</unit>
<unit name="v33">
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<sequence name="dead" start="2" length="1" />
</unit>
</sequences>