Remove some bs from buildings with multiple damage states; cnc civilian structure rubble persists after death.
This commit is contained in:
@@ -4,17 +4,16 @@
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<unit name="fact">
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<sequence name="build" start="4" length="20" />
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<sequence name="idle" start="0" length="4" tick="80" />
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<sequence name="critical-build" start="28" length="20" />
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<sequence name="damaged-build" start="28" length="20" />
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<sequence name="critical-idle" start="48" length="1" />
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<sequence name="damaged-idle" start="24" length="4" tick="80" />
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<sequence name="damaged-build" start="28" length="20" />
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<sequence name="dead" start="48" length="1" />
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<sequence name="make" start="0" length="32" src="factmake" />
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</unit>
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<!-- Power Plant -->
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<unit name="nuke">
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<sequence name="idle" start="0" length="4" tick="400" />
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<sequence name="damaged-idle" start="4" length="4" tick="400" />
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<sequence name="critical-idle" start="8" length="1" tick="400" />
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<sequence name="dead" start="8" length="1" tick="400" />
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<sequence name="make" start="0" length="*" src="nukemake" />
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</unit>
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<!-- Tiberium Refinary -->
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@@ -26,116 +25,109 @@
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<sequence name="active" start="0" length="30" />
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<sequence name="damaged-idle" start="30" />
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<sequence name="damaged-active" start="30" length="30" />
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<sequence name="critical-idle" start="60" />
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<sequence name="critical-active" start="30" length="30" />
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<sequence name="dead" start="60" />
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<sequence name="make" start="0" length="*" src="procmake" />
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</unit>
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<!-- Tiberium Silo -->
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<unit name="silo">
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<sequence name="idle" start="0" length="5" />
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<sequence name="damaged-idle" start="5" length="5" />
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<sequence name="critical-idle" start="10" length="1" />
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<sequence name="dead" start="10" length="1" />
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<sequence name="make" start="0" length="*" src="silomake" />
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</unit>
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<!-- Hand of Nod -->
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<unit name="hand">
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<sequence name="idle" start="0" length="1" />
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<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="critical-idle" start="2" length="1" />
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<sequence name="dead" start="2" length="1" />
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<sequence name="make" start="0" length="*" src="handmake" />
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</unit>
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<!-- GDI Barracks -->
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<unit name="pyle">
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<sequence name="idle" start="0" length="10" />
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<sequence name="damaged-idle" start="10" length="10" />
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<sequence name="critical-idle" start="20" length="1" />
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<sequence name="dead" start="20" length="1" />
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<sequence name="make" start="0" length="*" src="pylemake" />
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</unit>
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<!-- GDI Weapons factor -->
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<unit name="weap">
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<sequence name="idle" start="0" />
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<sequence name="damaged-idle" start="1" />
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<sequence name="critical-idle" start="2" />
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<sequence name="dead" start="2" />
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<sequence name="build-top" start="0" length="10" src="weap2" />
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<sequence name="damaged-build-top" start="10" length="10" src="weap2" />
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<sequence name="critical-build-top" start="10" length="10" src="weap2" />
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<sequence name="idle-top" start="0" length="1" src="weap2" />
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<sequence name="damaged-idle-top" start="4" length="1" src="weap2" />
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<sequence name="critical-idle-top" start="4" length="1" src="weap2" />
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<sequence name="make" start="0" length="*" src="weapmake" />
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</unit>
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<!-- Nod Airfield -->
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<unit name="afld">
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<sequence name="idle" start="0" length="16" tick="120" />
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<sequence name="damaged-idle" start="16" length="16" tick="120" />
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<sequence name="critical-idle" start="32" length="1" />
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<sequence name="dead" start="32" length="1" />
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<sequence name="make" start="0" length="*" src="afldmake" />
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</unit>
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<!-- Communications Center -->
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<unit name="hq">
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<sequence name="idle" start="0" length="16" tick="200" />
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<sequence name="damaged-idle" start="16" length="16" tick="200" />
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<sequence name="critical-idle" start="32" />
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<sequence name="dead" start="32" />
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<sequence name="make" start="0" length="*" src="hqmake" />
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</unit>
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<!-- Advanced Power Plant -->
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<unit name="nuk2">
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<sequence name="idle" start="0" length="4" tick="400" />
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<sequence name="damaged-idle" start="4" length="4" tick="400" />
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<sequence name="critical-idle" start="8" length="1" />
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<sequence name="dead" start="8" length="1" />
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<sequence name="make" start="0" length="*" src="nuk2make" />
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</unit>
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<!-- Helipad -->
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<unit name="hpad">
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<sequence name="idle" start="0" length="1" />
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<sequence name="damaged-idle" start="7" length="1" />
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<sequence name="critical-idle" start="14" length="1" />
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<sequence name="active" start="1" length="6" />
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<sequence name="damaged-active" start="8" length="6" />
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<sequence name="critical-active" start="14" length="1" />
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<sequence name="dead" start="14" length="1" />
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<sequence name="make" start="0" length="20" src="hpadmake" />
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</unit>
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<!-- Repair Facility -->
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<unit name="fix">
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<sequence name="idle" start="0" length="1" />
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<sequence name="damaged-idle" start="7" length="1" />
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<sequence name="critical-idle" start="14" length="1" />
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<sequence name="active" start="0" length="7" />
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<sequence name="damaged-active" start="7" length="7" />
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<sequence name="critical-active" start="14" length="1" />
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<sequence name="dead" start="14" length="1" />
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<sequence name="make" start="0" length="14" src="fixmake" />
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</unit>
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<!-- Advanced Communications Center -->
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<unit name="eye">
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<sequence name="idle" start="0" length="16" tick="200" />
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<sequence name="damaged-idle" start="16" length="16" tick="200" />
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<sequence name="critical-idle" start="32" />
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<sequence name="dead" start="32" />
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<sequence name="make" start="0" length="*" src="eyemake" />
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</unit>
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<!-- Temple of Nod -->
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<unit name="tmpl">
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<sequence name="idle" start="0" />
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<sequence name="damaged-idle" start="5" />
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<sequence name="critical-idle" start="10" />
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<sequence name="active" start="0" length="5" />
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<sequence name="damaged-active" start="5" length="5" />
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<sequence name="critical-active" start="5" length="5" />
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<sequence name="dead" start="10" />
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<sequence name="make" start="0" length="*" src="tmplmake" />
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</unit>
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<!-- Obelisk of Light -->
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<unit name="obli">
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<sequence name="idle" start="0" length="1" />
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<sequence name="damaged-idle" start="4" length="1" />
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<sequence name="critical-idle" start="8" length="1" />
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<sequence name="active" start="0" length="4" />
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<sequence name="damaged-active" start="4" length="4" />
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<sequence name="critical-active" start="4" length="4" />
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<sequence name="dead" start="8" length="1" />
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<sequence name="make" start="0" length="13" src="oblimake" />
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</unit>
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<!-- Concrete Barrier -->
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<unit name="brik">
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<sequence name="idle" start="0" length="16" />
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<sequence name="minor-damaged-idle" start="16" length="16" />
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<sequence name="scratched-idle" start="16" length="16" />
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<sequence name="damaged-idle" start="32" length="16" />
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<sequence name="critical-idle" start="48" length="16" />
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</unit>
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@@ -165,7 +157,6 @@
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<sequence name="idle" start="0" facings="32" />
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<sequence name="recoil" start="32" facings="32" />
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<sequence name="damaged-idle" start="64" facings="32" />
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<sequence name="critical-idle" start="64" facings="32" />
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<sequence name="damaged-recoil" start="96" facings="32" />
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<sequence name="make" start="0" length="20" src="gunmake" />
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</unit>
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@@ -173,21 +164,20 @@
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<unit name="sam">
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<sequence name="idle" start="17" facings="32" />
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<sequence name="damaged-idle" start="81" facings="32" />
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<sequence name="critical-idle" start="81" facings="32" />
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<sequence name="make" start="0" length="20" src="sammake" />
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</unit>
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<!-- Guard Tower -->
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<unit name="gtwr">
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<sequence name="idle" start="0" length="1" />
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<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="critical-idle" start="2" length="1" />
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<sequence name="dead" start="2" length="1" />
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<sequence name="make" start="0" length="20" src="gtwrmake" />
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</unit>
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<!-- Advanced Guard Tower -->
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<unit name="atwr">
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<sequence name="idle" start="0" length="1" />
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<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="critical-idle" start="2" length="1" />
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<sequence name="dead" start="2" length="1" />
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<sequence name="make" start="0" length="14" src="atwrmake" />
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</unit>
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</sequences>
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