Remove some bs from buildings with multiple damage states; cnc civilian structure rubble persists after death.
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@@ -131,7 +131,6 @@
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RenderBuildingWall:
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HasMakeAnimation: false
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Palette: terrain
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DamageStates: 2
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GivesExperience:
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^CivBuilding:
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@@ -868,7 +868,7 @@
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</unit>
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<unit name="brik">
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<sequence name="idle" start="0" length="16" />
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<sequence name="minor-damaged-idle" start="16" length="16" />
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<sequence name="scratched-idle" start="16" length="16" />
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<sequence name="damaged-idle" start="32" length="16" />
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<sequence name="critical-idle" start="48" length="16" />
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</unit>
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@@ -946,8 +946,6 @@ BRIK:
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Health:
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HP: 1500
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Armor: none
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RenderBuildingWall:
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DamageStates: 4
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Wall:
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CrushClasses: heavywall
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CYCL:
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@@ -955,8 +953,6 @@ CYCL:
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Health:
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HP: 100
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Armor: none
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RenderBuildingWall:
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DamageStates: 3
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BARB:
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Inherits: ^Wall
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