Remove some bs from buildings with multiple damage states; cnc civilian structure rubble persists after death.

This commit is contained in:
Paul Chote
2010-07-31 01:08:22 +12:00
parent 62c2c3a1c6
commit 9b051a6624
11 changed files with 127 additions and 143 deletions

View File

@@ -131,7 +131,6 @@
RenderBuildingWall:
HasMakeAnimation: false
Palette: terrain
DamageStates: 2
GivesExperience:
^CivBuilding:

View File

@@ -868,7 +868,7 @@
</unit>
<unit name="brik">
<sequence name="idle" start="0" length="16" />
<sequence name="minor-damaged-idle" start="16" length="16" />
<sequence name="scratched-idle" start="16" length="16" />
<sequence name="damaged-idle" start="32" length="16" />
<sequence name="critical-idle" start="48" length="16" />
</unit>

View File

@@ -946,8 +946,6 @@ BRIK:
Health:
HP: 1500
Armor: none
RenderBuildingWall:
DamageStates: 4
Wall:
CrushClasses: heavywall
CYCL:
@@ -955,8 +953,6 @@ CYCL:
Health:
HP: 100
Armor: none
RenderBuildingWall:
DamageStates: 3
BARB:
Inherits: ^Wall