Make FlyAttack use child activities

This commit is contained in:
Oliver Brakmann
2016-12-06 21:17:24 +01:00
parent e49b3d6458
commit 9b0780e87c

View File

@@ -23,7 +23,6 @@ namespace OpenRA.Mods.Common.Activities
readonly AttackPlane attackPlane;
readonly AmmoPool[] ammoPools;
Activity inner;
int ticksUntilTurn;
public FlyAttack(Actor self, Target target)
@@ -47,34 +46,25 @@ namespace OpenRA.Mods.Common.Activities
if (attackPlane != null)
attackPlane.DoAttack(self, target);
if (inner == null)
if (ChildActivity == null)
{
if (IsCanceled)
return NextActivity;
// TODO: This should fire each weapon at its maximum range
if (attackPlane != null && target.IsInRange(self.CenterPosition, attackPlane.Armaments.Select(a => a.Weapon.MinRange).Min()))
inner = ActivityUtils.SequenceActivities(new FlyTimed(ticksUntilTurn, self), new Fly(self, target), new FlyTimed(ticksUntilTurn, self));
ChildActivity = ActivityUtils.SequenceActivities(new FlyTimed(ticksUntilTurn, self), new Fly(self, target), new FlyTimed(ticksUntilTurn, self));
else
inner = ActivityUtils.SequenceActivities(new Fly(self, target), new FlyTimed(ticksUntilTurn, self));
ChildActivity = ActivityUtils.SequenceActivities(new Fly(self, target), new FlyTimed(ticksUntilTurn, self));
// HACK: This needs to be done in this round-about way because TakeOff doesn't behave as expected when it doesn't have a NextActivity.
if (self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length < aircraft.Info.MinAirborneAltitude)
inner = ActivityUtils.SequenceActivities(new TakeOff(self), inner);
ChildActivity = ActivityUtils.SequenceActivities(new TakeOff(self), ChildActivity);
}
inner = ActivityUtils.RunActivity(self, inner);
ActivityUtils.RunActivity(self, ChildActivity);
return this;
}
public override bool Cancel(Actor self)
{
if (!IsCanceled && inner != null && !inner.Cancel(self))
return false;
// NextActivity must always be set to null:
return base.Cancel(self);
}
}
}