Add support for gapless looping music.
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abcdefg30
parent
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commit
9b1cec7712
@@ -137,6 +137,12 @@ namespace OpenRA
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soundEngine.Volume = 1f;
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}
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public void SetMusicLooped(bool loop)
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{
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Game.Settings.Sound.Repeat = loop;
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soundEngine.SetSoundLooping(loop, music);
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}
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public bool DisableAllSounds { get; set; }
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public bool DisableWorldSounds { get; set; }
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public ISound Play(SoundType type, string name) { return Play(type, null, name, true, WPos.Zero, 1f); }
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@@ -202,11 +208,6 @@ namespace OpenRA
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public bool MusicPlaying { get; private set; }
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public MusicInfo CurrentMusic => currentMusic;
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public void PlayMusic(MusicInfo m)
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{
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PlayMusicThen(m, () => { });
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}
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public void PlayMusicThen(MusicInfo m, Action then)
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{
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if (m == null || !m.Exists)
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@@ -221,13 +222,21 @@ namespace OpenRA
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return;
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}
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PlayMusic(m, Game.Settings.Sound.Repeat);
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}
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public void PlayMusic(MusicInfo m, bool looped = false)
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{
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if (m == null || !m.Exists)
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return;
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StopMusic();
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Func<ISoundFormat, ISound> stream = soundFormat => soundEngine.Play2DStream(
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soundFormat.GetPCMInputStream(), soundFormat.Channels, soundFormat.SampleBits, soundFormat.SampleRate,
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false, true, WPos.Zero, MusicVolume * m.VolumeModifier);
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music = LoadSound(m.Filename, stream);
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looped, true, WPos.Zero, MusicVolume * m.VolumeModifier);
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music = LoadSound(m.Filename, stream);
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if (music == null)
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{
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onMusicComplete = null;
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@@ -28,6 +28,7 @@ namespace OpenRA
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void StopAllSounds();
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void SetListenerPosition(WPos position);
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void SetSoundVolume(float volume, ISound music, ISound video);
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void SetSoundLooping(bool looping, ISound sound);
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}
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public class SoundDevice
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@@ -162,13 +162,15 @@ namespace OpenRA.Mods.Common.Traits
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if (!SongExists(currentSong) || (CurrentSongIsBackground && IsBackgroundMusicMuted))
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return;
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Game.Sound.PlayMusicThen(currentSong, () =>
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{
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if (!CurrentSongIsBackground && !Game.Settings.Sound.Repeat)
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currentSong = GetNextSong();
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Game.Sound.PlayMusicThen(currentSong, PlayNextSong);
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}
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Play();
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});
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void PlayNextSong()
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{
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if (!CurrentSongIsBackground)
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currentSong = GetNextSong();
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Play();
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}
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public void Play(MusicInfo music)
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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var repeatCheckbox = panel.Get<CheckboxWidget>("REPEAT");
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repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat;
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repeatCheckbox.OnClick = () => Game.Settings.Sound.Repeat ^= true;
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repeatCheckbox.OnClick = () => Game.Sound.SetMusicLooped(!Game.Settings.Sound.Repeat);
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repeatCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground;
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panel.Get<LabelWidget>("TIME_LABEL").GetText = () =>
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@@ -56,6 +56,7 @@ namespace OpenRA.Platforms.Default
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public void StopSound(ISound sound) { }
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public void StopAllSounds() { }
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public void SetListenerPosition(WPos position) { }
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public void SetSoundLooping(bool looping, ISound sound) { }
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public void Dispose() { }
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}
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@@ -66,7 +66,7 @@ namespace OpenRA.Platforms.Default
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if (devicesPtr == IntPtr.Zero || AL10.alGetError() != AL10.AL_NO_ERROR)
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{
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Log.Write("sound", "Failed to query OpenAL device list using {0}", label);
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return new string[0];
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return Array.Empty<string>();
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}
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var devices = new List<string>();
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@@ -103,7 +103,7 @@ namespace OpenRA.Platforms.Default
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if (ALC11.alcIsExtensionPresent(IntPtr.Zero, "ALC_ENUMERATION_EXT"))
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return QueryDevices("ALC_ENUMERATION_EXT", ALC10.ALC_DEVICE_SPECIFIER);
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return new string[] { };
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return Array.Empty<string>();
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}
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internal static int MakeALFormat(int channels, int bits)
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@@ -137,8 +137,7 @@ namespace OpenRA.Platforms.Default
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for (var i = 0; i < PoolSize; i++)
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{
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var source = 0U;
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AL10.alGenSources(1, out source);
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AL10.alGenSources(1, out var source);
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if (AL10.alGetError() != AL10.AL_NO_ERROR)
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{
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Log.Write("sound", "Failed generating OpenAL source {0}", i);
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@@ -346,6 +345,11 @@ namespace OpenRA.Platforms.Default
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AL10.alListenerf(EFX.AL_METERS_PER_UNIT, .01f);
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}
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public void SetSoundLooping(bool looping, ISound sound)
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{
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((OpenAlSound)sound)?.SetLooping(looping);
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}
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~OpenAlSoundEngine()
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{
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Dispose(false);
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@@ -518,6 +522,14 @@ namespace OpenRA.Platforms.Default
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StopSource();
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AL10.alSourcei(Source, AL10.AL_BUFFER, 0);
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}
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public void SetLooping(bool looping)
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{
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if (done)
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return;
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AL10.alSourcei(Source, AL10.AL_LOOPING, looping ? AL10.AL_TRUE : AL10.AL_FALSE);
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}
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}
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class OpenAlAsyncLoadSound : OpenAlSound
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