Extract translation strings.
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abcdefg30
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commit
9b2e291a46
@@ -60,7 +60,7 @@ MissionTriggers = function()
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Trigger.OnTimerExpired(function()
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DateTime.TimeLimit = 0
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Trigger.AfterDelay(1, function() UserInterface.SetMissionText("We're too late!", USSR.Color) end)
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Trigger.AfterDelay(1, function() UserInterface.SetMissionText(UserInterface.Translate("we-are-too-late"), USSR.Color) end)
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USSR.MarkCompletedObjective(HoldOut)
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end)
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@@ -99,7 +99,7 @@ LaunchMissiles = function()
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MissileSilo1.ActivateNukePower(CPos.New(127, 127))
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Trigger.AfterDelay(DateTime.Seconds(3), function()
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Media.DisplayMessage("INCOMING TRANSMISSION", "LANDCOM 16")
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Media.DisplayMessage(UserInterface.Translate("incoming-transmission-capitalized"), UserInterface.Translate("landcom-16-capitalized"))
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Media.PlaySpeechNotification(Greece, "AbombLaunchDetected")
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MissileSilo2.ActivateNukePower(CPos.New(127, 127))
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end)
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@@ -120,13 +120,13 @@ LaunchMissiles = function()
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-- Completing immediately indicates that the FMV is not available
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-- Fall back to a text message
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if fmvStart == DateTime.GameTime then
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Media.DisplayMessage("Commander, we're tracking four missiles. They must be deactivated! We are scrambling a team to assult the missile control bunker. Clear the way and capture the enemy command center. Hurry!", "LANDCOM 16")
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Media.DisplayMessage(UserInterface.Translate("deactivate-four-missiles"), UserInterface.Translate("landcom-16-capitalized"))
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end
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end)
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end)
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Trigger.AfterDelay(DateTime.Seconds(9), function()
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CaptureFCom = Greece.AddObjective("Capture the enemy Command Center. Hurry!")
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CaptureFCom = AddPrimaryObjective(Greece, "capture-enemy-command-center")
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DateTime.TimeLimit = TimerTicks
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Media.PlaySpeechNotification(Greece, "TimerStarted")
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Greece.MarkCompletedObjective(ApproachBase)
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@@ -162,8 +162,8 @@ WorldLoaded = function()
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InitObjectives(Greece)
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HoldOut = USSR.AddObjective("Hold out until missiles reach their destination")
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ApproachBase = Greece.AddObjective("Find a way to take the atomic weapons off-line.")
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HoldOut = AddPrimaryObjective(USSR, "")
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ApproachBase = AddPrimaryObjective(Greece, "disable-atomic-weapons")
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Camera.Position = DefaultCameraPosition.CenterPosition
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StandardDrop = Actor.Create("paradrop", false, { Owner = USSR })
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@@ -1616,3 +1616,5 @@ Actors:
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Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
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Weapons: weapons.yaml
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Translations: ra|languages/lua/en.ftl
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