Extract translation strings.
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abcdefg30
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commit
9b2e291a46
@@ -34,13 +34,14 @@ SendInsertionHelicopter = function()
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Reinforcements.ReinforceWithTransport(Allies, InsertionHelicopterType, ChopperTeam, InsertionPath, { waypoint4.Location })
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end
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AlliedForcesHaveArrived = UserInterface.Translate("allied-forces-have-arrived")
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FinishTimer = function()
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for i = 0, 9, 1 do
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local c = TimerColor
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if i % 2 == 0 then
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c = HSLColor.White
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end
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Trigger.AfterDelay(DateTime.Seconds(i), function() UserInterface.SetMissionText("Allied forces have arrived!", c) end)
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Trigger.AfterDelay(DateTime.Seconds(i), function() UserInterface.SetMissionText(AlliedForcesHaveArrived, c) end)
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end
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Trigger.AfterDelay(DateTime.Seconds(10), function() UserInterface.SetMissionText("") end)
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end
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@@ -59,7 +60,7 @@ DiscoveredAlliedBase = function(actor, discoverer)
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--Need to delay this so we don't fail mission before obj added
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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SurviveObjective = Allies.AddObjective("Defend outpost until reinforcements arrive.")
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SurviveObjective = AddPrimaryObjective(Allies, "defend-outpost-until-reinforcements-arrive")
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SetupTimeNotifications()
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Trigger.OnAllRemovedFromWorld(AlliedBase, function()
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Allies.MarkFailedObjective(SurviveObjective)
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@@ -122,7 +123,10 @@ Tick = function()
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end
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ticks = ticks - 1;
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UserInterface.SetMissionText("Reinforcements arrive in " .. Utils.FormatTime(ticks), TimerColor)
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if (ticks % DateTime.Seconds(1)) == 0 then
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Timer = UserInterface.Translate("reinforcements-arrive-in", { ["time"] = Utils.FormatTime(ticks) })
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UserInterface.SetMissionText(Timer, TimerColor)
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end
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else
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if not AtEndGame then
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Media.PlaySpeechNotification(Allies, "SecondObjectiveMet")
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@@ -140,7 +144,7 @@ end
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AddObjectives = function()
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InitObjectives(Allies)
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DiscoverObjective = Allies.AddObjective("Find the outpost.")
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DiscoverObjective = AddPrimaryObjective(Allies, "find-outpost")
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Utils.Do(AlliedBase, function(actor)
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Trigger.OnEnteredProximityTrigger(actor.CenterPosition, WDist.FromCells(8), function(discoverer, id)
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