Extract translation strings.

This commit is contained in:
Matthias Mailänder
2022-07-03 18:54:50 +02:00
committed by abcdefg30
parent 867efcc6e8
commit 9b2e291a46
110 changed files with 899 additions and 331 deletions

View File

@@ -235,7 +235,11 @@ Tick = function()
player.MarkFailedObjective(villageObjective)
end
UserInterface.SetMissionText(VillagePercentage .. "% of the village destroyed.", CurrentColor)
if CachedVillagePercentage ~= VillagePercentage then
VillageDestroyed = UserInterface.Translate("percentage-village-destroyed", { ["percentage"] = VillagePercentage })
UserInterface.SetMissionText(VillageDestroyed, CurrentColor)
CachedVillagePercentage = VillagePercentage
end
end
end
@@ -245,9 +249,9 @@ WorldLoaded = function()
InitObjectives(player)
sovietObjective = soviets.AddObjective("Destroy the village.")
villageObjective = player.AddObjective("Save the village.")
beachheadObjective = player.AddObjective("Get your MCV to the main island.")
sovietObjective = AddPrimaryObjective(soviets, "")
villageObjective = AddPrimaryObjective(player, "save-village")
beachheadObjective = AddPrimaryObjective(player, "mcv-main-island")
beachheadTrigger = false
Trigger.OnExitedFootprint(BeachheadTrigger, function(a, id)
@@ -256,7 +260,7 @@ WorldLoaded = function()
Trigger.RemoveFootprintTrigger(id)
player.MarkCompletedObjective(beachheadObjective)
captureObjective = player.AddObjective("Locate and capture the enemy's Air Force HQ.")
captureObjective = AddPrimaryObjective(player, "capture-air-force-hq")
if AirForceHQ.IsDead then
player.MarkFailedObjective(captureObjective)