Extract translation strings.
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abcdefg30
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commit
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@@ -587,3 +587,5 @@ Actors:
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Owner: Neutral
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Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
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Translations: ra|languages/lua/en.ftl
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@@ -82,7 +82,7 @@ Expand = function()
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ExpansionCheck = true
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Trigger.ClearAll(mcvGG)
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Trigger.ClearAll(mcvtransport)
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Media.DisplayMessage("Allied MCV detected moving to the island.")
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Media.DisplayMessage(UserInterface.Translate("allied-mcv-island"))
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Reinforcements.Reinforce(GoodGuy, { "dd", "dd" }, ShipArrivePath, 0, function(ddsquad)
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ddsquad.AttackMove(NearExpPoint.Location) end)
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@@ -188,9 +188,9 @@ WorldLoaded = function()
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InitObjectives(player)
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CaptureObjective = player.AddObjective("Capture the Radar Dome.")
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KillAll = player.AddObjective("Defeat the Allied forces.")
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BeatUSSR = GoodGuy.AddObjective("Defeat the Soviet forces.")
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CaptureObjective = AddPrimaryObjective(player, "capture-radar-dome")
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KillAll = AddPrimaryObjective(player, "defeat-allied-forces")
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BeatUSSR = AddPrimaryObjective(Greece, "")
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RunInitialActivities()
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@@ -214,15 +214,15 @@ WorldLoaded = function()
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return
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end
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HoldObjective = player.AddObjective("Defend the Radar Dome.")
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HoldObjective = AddPrimaryObjective(player, "defend-radar-dome")
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player.MarkCompletedObjective(CaptureObjective)
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Beacon.New(player, MCVDeploy.CenterPosition)
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if Difficulty == "easy" then
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Actor.Create("camera", true, { Owner = player, Location = MCVDeploy.Location })
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Media.DisplayMessage("Movement of an Allied expansion base discovered.")
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Media.DisplayMessage(UserInterface.Translate("allied-expansion-movement-detected"))
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else
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Actor.Create("MCV.CAM", true, { Owner = player, Location = MCVDeploy.Location })
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Media.DisplayMessage("Coordinates of an Allied expansion base discovered.")
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Media.DisplayMessage(UserInterface.Translate("coordinates-allied-expansion-discovered"))
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end
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if not ExpansionCheck then
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