Extract translation strings.
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abcdefg30
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commit
9b2e291a46
@@ -794,3 +794,5 @@ Actors:
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Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
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Weapons: weapons.yaml
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Translations: ra|languages/lua/en.ftl
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@@ -278,13 +278,13 @@ WorldLoaded = function()
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IntroSequence()
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InitObjectives(player)
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alliedObjective = enemy.AddObjective("Destroy all Soviet troops.")
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sovietObjective1 = player.AddObjective("Deactivate the security system.")
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sovietObjective2 = player.AddObjective("Rescue the engineers.")
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sovietObjective3 = player.AddObjective("Get the engineers to the coolant stations.")
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sovietObjective4 = player.AddObjective("Use an Engineer to reprogram the security system.")
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sovietObjective5 = player.AddObjective("Get an Engineer to the reactor core.")
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sovietObjective6 = player.AddObjective("Free the dogs.", "Secondary", false)
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alliedObjective = AddPrimaryObjective(enemy, "")
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sovietObjective1 = AddPrimaryObjective(player, "deactivate-security-system")
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sovietObjective2 = AddPrimaryObjective(player, "rescue-engineers")
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sovietObjective3 = AddPrimaryObjective(player, "engineers-coolant-station")
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sovietObjective4 = AddPrimaryObjective(player, "engineer-reprogram-security")
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sovietObjective5 = AddPrimaryObjective(player, "engineer-reactor-core")
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sovietObjective6 = AddSecondaryObjective(player, "free-dogs")
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end
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Tick = function()
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@@ -309,7 +309,10 @@ Tick = function()
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end
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if remainingTime > 0 and timerStarted then
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UserInterface.SetMissionText("Time until Meltdown: " .. Utils.FormatTime(remainingTime), player.Color)
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if (remainingTime % DateTime.Seconds(1)) == 0 then
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Timer = UserInterface.Translate("time-until-meltdown", { ["time"] = Utils.FormatTime(remainingTime) })
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UserInterface.SetMissionText(Timer, player.Color)
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end
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remainingTime = remainingTime - 1
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elseif remainingTime == 0 then
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UserInterface.SetMissionText("")
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