diff --git a/mods/d2k/sequences/aircraft.yaml b/mods/d2k/sequences/aircraft.yaml index 4a4bffa6b3..bdbf974858 100644 --- a/mods/d2k/sequences/aircraft.yaml +++ b/mods/d2k/sequences/aircraft.yaml @@ -1,27 +1,27 @@ carryall: - idle: DATA + idle: DATA.R8 Start: 1923 Facings: -32 - unload: DATA + unload: DATA.R8 Start: 1923 Facings: -32 - icon: DATA + icon: DATA.R8 Start: 4029 Offset: -30,-24 orni: - idle: DATA + idle: DATA.R8 Start: 1955 Facings: -32 Length: 3 Tick: 120 Transpose: true - icon: DATA + icon: DATA.R8 Start: 4031 Offset: -30,-24 frigate: - idle: DATA + idle: DATA.R8 Start: 2517 Facings: 1 \ No newline at end of file diff --git a/mods/d2k/sequences/infantry.yaml b/mods/d2k/sequences/infantry.yaml index 8c362a45b2..3e8b80d24d 100644 --- a/mods/d2k/sequences/infantry.yaml +++ b/mods/d2k/sequences/infantry.yaml @@ -1,463 +1,463 @@ rifle: - stand: DATA + stand: DATA.R8 Start: 206 Facings: -8 Transpose: true - run: DATA + run: DATA.R8 Start: 214 Length: 6 Facings: -8 Tick: 110 Transpose: true - shoot: DATA + shoot: DATA.R8 Start: 254 Length: 6 Facings: -8 Transpose: true - prone-stand: DATA + prone-stand: DATA.R8 Start: 302 Facings: -8 Transpose: true - prone-run: DATA + prone-run: DATA.R8 Start: 310 Length: 3 Facings: -8 Transpose: true Tick: 110 - standup-0: DATA + standup-0: DATA.R8 Start: 302 Facings: -8 Transpose: true Tick: 120 - prone-shoot: DATA + prone-shoot: DATA.R8 Start: 334 Length: 6 Facings: -8 Transpose: true - die1: DATA + die1: DATA.R8 Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 439, 440, 441 Length: 12 Tick: 80 - die2: DATA + die2: DATA.R8 Frames: 383, 390, 397, 404, 411, 418, 425, 432 Length: 8 Tick: 80 - die3: DATA + die3: DATA.R8 Frames: 384, 391, 398, 405, 412, 419, 426, 433 Length: 8 Tick: 80 - die4: DATA + die4: DATA.R8 Frames: 385, 392, 399, 406, 413, 420, 427, 434 Length: 8 Tick: 80 - die-crushed: DATA + die-crushed: DATA.R8 Frames: 386, 393, 400, 407, 414, 421, 428, 435 Length: 8 Tick: 800 ZOffset: -511 - icon: DATA + icon: DATA.R8 Start: 4011 Offset: -30,-24 bazooka: - stand: DATA + stand: DATA.R8 Start: 458 Facings: -8 Transpose: true - run: DATA + run: DATA.R8 Start: 466 Length: 6 Facings: -8 Tick: 120 Transpose: true - shoot: DATA + shoot: DATA.R8 Start: 506 Length: 6 Facings: -8 Transpose: true - prone-stand: DATA + prone-stand: DATA.R8 Start: 562 Length: 1 Facings: -8 Transpose: true - prone-run: DATA + prone-run: DATA.R8 Start: 570 Length: 3 Facings: -8 Transpose: true Tick: 120 - standup-0: DATA + standup-0: DATA.R8 Start: 554 Length: 1 Facings: -8 Transpose: true - prone-shoot: DATA + prone-shoot: DATA.R8 Start: 586 Length: 6 Facings: -8 Transpose: true - die1: DATA + die1: DATA.R8 Frames: 634, 641, 648, 655, 662, 669, 676, 683, 690, 691, 692, 693 Length: 12 Tick: 80 - die2: DATA + die2: DATA.R8 Frames: 635, 642, 649, 656, 663, 670, 677, 684 Length: 8 Tick: 80 - die3: DATA + die3: DATA.R8 Frames: 636, 643, 650, 657, 664, 671, 678, 685 Length: 8 Tick: 80 - die4: DATA + die4: DATA.R8 Frames: 637, 644, 651, 658, 665, 672, 679, 686 Length: 8 Tick: 80 - die-crushed: DATA + die-crushed: DATA.R8 Frames: 638, 645, 652, 659, 666, 673, 680, 687 Length: 8 Tick: 800 ZOffset: -511 - icon: DATA + icon: DATA.R8 Start: 4012 Offset: -30,-24 engineer: - stand: DATA + stand: DATA.R8 Start: 1166 Facings: -8 Transpose: true - run: DATA + run: DATA.R8 Start: 1174 Length: 6 Facings: -8 Transpose: true Tick: 120 - die1: DATA + die1: DATA.R8 Frames: 1342, 1349, 1356, 1363, 1370, 1377, 1384, 1391, 1398, 1399, 1400, 1401 Length: 12 Tick: 80 - die2: DATA + die2: DATA.R8 Frames: 1343, 1350, 1357, 1364, 1371, 1378, 1385, 1392 Length: 8 Tick: 80 - die3: DATA + die3: DATA.R8 Frames: 1344, 1351, 1358, 1365, 1372, 1379, 1386, 1393 Length: 8 Tick: 80 - die4: DATA + die4: DATA.R8 Frames: 1345, 1352, 1359, 1366, 1373, 1380, 1387, 1394 Length: 8 Tick: 80 - die-crushed: DATA + die-crushed: DATA.R8 Frames: 1346, 1353, 1360, 1367, 1374, 1381, 1388, 1395 Length: 8 Tick: 800 ZOffset: -511 - icon: DATA + icon: DATA.R8 Start: 4013 Offset: -30,-24 medic: # actually thumper - stand: DATA + stand: DATA.R8 Start: 1402 Facings: -8 Transpose: true - run: DATA + run: DATA.R8 Start: 1410 Length: 6 Facings: -8 Transpose: true Tick: 120 - heal: DATA + heal: DATA.R8 Start: 1458 Length: 5 Tick: 480 - die1: DATA + die1: DATA.R8 Frames: 1543, 1550, 1557, 1564, 1571, 1578, 1585, 1592, 1599, 1600, 1601, 1602 Length: 12 Tick: 80 - die2: DATA + die2: DATA.R8 Frames: 1544, 1551, 1558, 1565, 1572, 1579, 1586, 1593 Length: 8 Tick: 80 - die3: DATA + die3: DATA.R8 Frames: 1546, 1552, 1559, 1566, 1573, 1580, 1587, 1594 Length: 8 Tick: 80 - die4: DATA + die4: DATA.R8 Frames: 1547, 1553, 1560, 1567, 1574, 1581, 1588, 1595 Length: 8 Tick: 80 - die-crushed: DATA + die-crushed: DATA.R8 Frames: 1548, 1554, 1561, 1568, 1575, 1582, 1589, 1596 Length: 8 Tick: 800 ZOffset: -511 - icon: DATA + icon: DATA.R8 Start: 4014 Offset: -30,-24 thumping: - idle: DATA + idle: DATA.R8 Start: 1458 Length: 5 Tick: 150 - make: DATA + make: DATA.R8 Start: 1458 Length: 5 - damaged-idle: DATA + damaged-idle: DATA.R8 Start: 1458 Length: 5 Tick: 150 - icon: DATA + icon: DATA.R8 Frames: 4014 Offset: -30,-24 fremen: - stand: DATA + stand: DATA.R8 Start: 694 Facings: -8 Transpose: true - run: DATA + run: DATA.R8 Start: 702 Length: 6 Facings: -8 Transpose: true Tick: 120 - shoot: DATA + shoot: DATA.R8 Start: 742 Length: 6 Facings: -8 Transpose: true - prone-stand: DATA + prone-stand: DATA.R8 Start: 798 Length: 1 Facings: -8 Transpose: true - prone-run: DATA + prone-run: DATA.R8 Start: 806 Length: 3 Facings: -8 Transpose: true Tick: 120 - standup-0: DATA + standup-0: DATA.R8 Start: 790 Length: 1 Facings: -8 Transpose: true Tick: 120 - prone-shoot: DATA + prone-shoot: DATA.R8 Start: 822 Length: 6 Facings: -8 Transpose: true - die1: DATA + die1: DATA.R8 Frames: 870, 877, 884, 891, 898, 905, 912, 919, 926, 933, 940, 947 Length: 12 Tick: 80 - die2: DATA + die2: DATA.R8 Frames: 871, 878, 885, 892, 899, 906, 913, 920 Length: 8 Tick: 80 - die3: DATA + die3: DATA.R8 Frames: 872, 879, 886, 893, 900, 907, 914, 921 Length: 8 Tick: 80 - die4: DATA + die4: DATA.R8 Frames: 873, 880, 887, 894, 901, 908, 915, 922 Length: 8 Tick: 80 - die-crushed: DATA + die-crushed: DATA.R8 Frames: 874, 881, 888, 895, 902, 909, 916, 923 Length: 8 Tick: 800 ZOffset: -511 - icon: DATA + icon: DATA.R8 Start: 4032 Offset: -30,-24 saboteur: - stand: DATA + stand: DATA.R8 Start: 2149 Facings: -8 Transpose: true - run: DATA + run: DATA.R8 Start: 2157 Length: 6 Facings: -8 Transpose: true Tick: 120 - prone-stand: DATA + prone-stand: DATA.R8 Start: 2253 Length: 1 Facings: -8 Transpose: true - prone-run: DATA + prone-run: DATA.R8 Start: 2261 Length: 3 Facings: -8 Transpose: true Tick: 120 - standup-0: DATA + standup-0: DATA.R8 Start: 2245 Length: 1 Facings: -8 Transpose: true Tick: 120 - die1: DATA + die1: DATA.R8 Frames: 2325, 2332, 2339, 2346, 2353, 2360, 2367, 2374, 2381, 2383, 2385, 2387 Length: 12 Tick: 80 - die2: DATA + die2: DATA.R8 Frames: 2326, 2333, 2340, 2347, 2354, 2361, 2368, 2375, 2382, 2384, 2386, 2388 Length: 12 Tick: 80 - die3: DATA + die3: DATA.R8 Frames: 2327, 2334, 2341, 2348, 2355, 2362, 2369, 2376 Length: 8 Tick: 80 - die4: DATA + die4: DATA.R8 Frames: 2328, 2335, 2342, 2349, 2356, 2363, 2370, 2377 Length: 8 Tick: 80 - die-crushed: DATA + die-crushed: DATA.R8 Frames: 2329, 2336, 2343, 2350, 2357, 2364, 2371, 2378 Length: 8 Tick: 800 ZOffset: -511 - icon: DATA + icon: DATA.R8 Start: 4034 Offset: -30,-24 sardaukar: - stand: DATA + stand: DATA.R8 Start: 930 Facings: -8 Transpose: true - run: DATA + run: DATA.R8 Start: 938 Length: 6 Facings: -8 Transpose: true Tick: 120 - shoot: DATA + shoot: DATA.R8 Start: 978 Length: 6 Facings: -8 Transpose: true - prone-stand: DATA + prone-stand: DATA.R8 Start: 1034 Length: 1 Facings: -8 Transpose: true - prone-run: DATA + prone-run: DATA.R8 Start: 1042 Length: 3 Facings: -8 Transpose: true Tick: 120 - standup-0: DATA + standup-0: DATA.R8 Start: 1026 Length: 1 Facings: -8 Transpose: true Tick: 120 - prone-shoot: DATA + prone-shoot: DATA.R8 Start: 1058 Length: 6 Facings: -8 Transpose: true - die1: DATA + die1: DATA.R8 Frames: 1106, 1113, 1120, 1127, 1134, 1141, 1148, 1155, 1162, 1163, 1164, 1165 Length: 12 Tick: 80 - die2: DATA + die2: DATA.R8 Frames: 1107, 1114, 1121, 1128, 1135, 1142, 1149, 1156 Length: 8 Tick: 80 - die3: DATA + die3: DATA.R8 Frames: 1108, 1115, 1122, 1129, 1136, 1143, 1150, 1157 Length: 8 Tick: 80 - die4: DATA + die4: DATA.R8 Frames: 1109, 1116, 1123, 1130, 1137, 1144, 1151, 1158 Length: 8 Tick: 80 - die-crushed: DATA + die-crushed: DATA.R8 Frames: 1110, 1117, 1124, 1131, 1138, 1145, 1152, 1159 Length: 8 Tick: 800 ZOffset: -511 - icon: DATA + icon: DATA.R8 Start: 4015 Offset: -30,-24 grenadier: # 2502 - 2749 in 1.06 DATA.R8 - stand: + stand: grenadier.shp Start: 0 Facings: 8 - idle: + idle: grenadier.shp Start: 203 Length: 16 - run: + run: grenadier.shp Start: 8 Length: 6 Facings: 8 Tick: 120 - shoot: + shoot: grenadier.shp Start: 56 Length: 6 Facings: 8 Tick: 120 - die1: + die1: grenadier.shp Start: 176 Length: 19 - die2: + die2: grenadier.shp Start: 176 Length: 19 - die3: + die3: grenadier.shp Start: 176 Length: 19 - die4: + die4: grenadier.shp Start: 176 Length: 19 - die-crushed: + die-crushed: grenadier.shp Start: 195 Length: 8 Tick: 800 ZOffset: -511 - prone-stand: + prone-stand: grenadier.shp Start: 104 Length: 4 Facings: 8 - prone-run: + prone-run: grenadier.shp Start: 104 Length: 4 Facings: 8 Tick: 120 - prone-shoot: + prone-shoot: grenadier.shp Start: 136 Length: 5 Facings: 8 Tick: 120 - icon: grenadiericon + icon: grenadiericon.shp Start: 0 # 4281 in 1.06 DATA.R8 sandworm: - mouth: DATA + mouth: DATA.R8 Start: 3549 Length: 15 Tick: 100 - sand: DATA + sand: DATA.R8 Start: 3565 Length: 20 Tick: 100 - idle: DATA + idle: DATA.R8 Start: 3586 Length: 35 Tick: 180 BlendMode: Additive - burrowed: DATA + burrowed: DATA.R8 Start: 39 - icon: wormicon + icon: wormicon.shp Start: 0 \ No newline at end of file diff --git a/mods/d2k/sequences/misc.yaml b/mods/d2k/sequences/misc.yaml index 5e4b206872..2c9e7b92bd 100644 --- a/mods/d2k/sequences/misc.yaml +++ b/mods/d2k/sequences/misc.yaml @@ -1,226 +1,226 @@ explosion: - piff: DATA + piff: DATA.R8 Start: 3626 Length: 5 - piffs: DATA + piffs: DATA.R8 Start: 3429 Length: 4 Tick: 80 BlendMode: Additive - small_explosion: DATA + small_explosion: DATA.R8 Start: 3403 Length: 15 BlendMode: Additive - med_explosion: DATA + med_explosion: DATA.R8 Start: 3390 Length: 12 BlendMode: Additive - tiny_explosion: DATA + tiny_explosion: DATA.R8 Start: 3386 Length: 4 Tick: 80 BlendMode: Additive - nuke: DATA + nuke: DATA.R8 Start: 3965 Length: 14 Tick: 60 BlendMode: Additive - mini_explosion: DATA + mini_explosion: DATA.R8 Start: 3403 Length: 15 Tick: 60 BlendMode: Additive - self_destruct: DATA + self_destruct: DATA.R8 Start: 3433 Length: 15 BlendMode: Additive - building: DATA + building: DATA.R8 Start: 3448 Length: 22 BlendMode: Additive - large_explosion: DATA + large_explosion: DATA.R8 Start: 3988 Length: 22 BlendMode: Additive - artillery: DATA + artillery: DATA.R8 Start: 3988 Length: 22 BlendMode: Additive - small_artillery: DATA + small_artillery: DATA.R8 Start: 3390 Length: 12 Tick: 60 BlendMode: Additive - small_napalm: DATA + small_napalm: DATA.R8 Start: 3421 Length: 8 BlendMode: Additive - shockwave: DATA + shockwave: DATA.R8 Start: 3687 Length: 6 BlendMode: Additive Tick: 120 - deviator: DATA + deviator: DATA.R8 Start: 3512 Length: 23 BlendMode: Additive Tick: 60 - corpse: DATA + corpse: DATA.R8 Start: 430 Length: 12 Tick: 1600 laserfire: - idle: DATA + idle: DATA.R8 Start: 3386 Length: 4 Tick: 80 BlendMode: Additive pips: - groups: DATA + groups: DATA.R8 Start: 17 Length: 10 - tag-primary: DATA + tag-primary: DATA.R8 Start: 110 - pip-empty: DATA + pip-empty: DATA.R8 Start: 15 - pip-green: DATA + pip-green: DATA.R8 Start: 16 clock: - idle: + idle: clock.shp Start: 0 Length: * powerdown: - disabled: speed + disabled: speed.shp Start: 3 poweroff: - offline: + offline: poweroff.shp Start: 0 Length: * Tick: 160 rank: - rank: + rank: rank.shp Start: 0 Length: * overlay: - build-valid-arrakis: DATA + build-valid-arrakis: DATA.R8 Start: 0 Offset: -16,-16 - build-invalid: DATA + build-invalid: DATA.R8 Start: 1 Offset: -16,-16 - target-select: DATA + target-select: DATA.R8 Start: 2 Offset: -16,-16 - target-valid-arrakis: DATA + target-valid-arrakis: DATA.R8 Start: 0 Offset: -16,-16 - target-invalid: DATA + target-invalid: DATA.R8 Start: 1 Offset: -16,-16 rallypoint: - flag:flagfly + flag: flagfly.shp Start: 0 Length: * Offset: 11,-5 - circles:fpls + circles: fpls.shp Start: 0 Length: * beacon: - arrow: mouse + arrow: mouse.r8 Start: 148 Offset: -24,-24 - circles: fpls + circles: fpls.shp Start: 0 Length: * rpg: - idle: DATA + idle: DATA.R8 Start: 3015 Facings: -32 120mm: - idle: DATA + idle: DATA.R8 Start: 3014 Length: 1 BlendMode: Additive 155mm: - idle: DATA + idle: DATA.R8 Start: 3081 Length: 1 crate-effects: - dollar: DATA + dollar: DATA.R8 Start: 3679 Length: 8 - reveal-map: DATA + reveal-map: DATA.R8 Start: 3947 Length: 18 - hide-map: DATA + hide-map: DATA.R8 Frames: 3965, 3964, 3963, 3962, 3961, 3960, 3959, 3958, 3957, 3956, 3955, 3954, 3953, 3952, 3951, 3950, 3949, 3948 Length: 18 - levelup: levelup + levelup: levelup.shp Start: 0 Length: * Tick: 200 - cloak: DATA + cloak: DATA.R8 Start: 3911 Lenght: 36 allyrepair: - repair: DATA + repair: DATA.R8 Frames: 3, 39 Length: 2 Tick: 300 Offset: -11,-10 missile: - idle: DATA + idle: DATA.R8 Start: 3088 Facings: -32 missile2: - idle: DATA + idle: DATA.R8 Start: 3306 Facings: -32 atomic: - up: DATA + up: DATA.R8 Start: 2147 Length: 1 - down: DATA + down: DATA.R8 Start: 2148 Length: 1 fire: - 1: DATA + 1: DATA.R8 Start: 3712 Length: 10 Offset: 4,-17 ZOffset: 1023 BlendMode: Additive - 2: DATA + 2: DATA.R8 Start: 3723 Length: 11 Offset: 0,-3 ZOffset: 1023 BlendMode: Additive - 3: DATA + 3: DATA.R8 Start: 3885 Length: 13 Offset: 0,-3 ZOffset: 1023 BlendMode: Additive - 4: DATA + 4: DATA.R8 Start: 3712 Length: 10 Offset: 0,-3 @@ -228,157 +228,149 @@ fire: BlendMode: Additive smoke_m: - idle: DATA + idle: DATA.R8 Start: 3418 Length: 2 BlendMode: Additive - loop: DATA + loop: DATA.R8 Start: 3418 Length: 2 BlendMode: Additive - end: DATA + end: DATA.R8 Start: 3418 Length: 3 BlendMode: Additive bombs: - open: DATA + open: DATA.R8 Start: 3280 Length: 4 - idle: DATA + idle: DATA.R8 Start: 3280 Length: 4 -parach: - open: - Start: 0 - Length: 5 - idle: - Start: 5 - Length: 11 - mpspawn: - idle: + idle: mpspawn.shp Start: 0 Length: * waypoint: - idle: + idle: waypoint.shp Start: 0 Length: * wormspawner: - idle: + idle: wormspawner.shp Start: 0 Length: * sietch: - idle: DATA + idle: DATA.R8 Start: 2998 Offset: -32,32 doubleblast: - idle: DATA + idle: DATA.R8 Start: 3279 Facings: -16 BlendMode: Additive doubleblastbullet: - idle: DATA + idle: DATA.R8 Start: 3248 Facings: -16 BlendMode: Additive icon: - paratroopers: DATA + paratroopers: DATA.R8 Start: 4029 Offset: -30,-24 - ornistrike: DATA + ornistrike: DATA.R8 Start: 4031 Offset: -30,-24 - deathhand: DATA + deathhand: DATA.R8 Start: 4035 Offset: -30,-24 crate: - idle: DATA + idle: DATA.R8 Start: 102 ZOffset: -511 Offset: -16,-16 - land: DATA + land: DATA.R8 Start: 102 ZOffset: -511 Offset: -16,-16 # TODO: keep the redundant spicebloom.shp for now for the awful WinForms maps editor spicebloom: - make: DATA + make: DATA.R8 Start: 107 Length: 3 Offset: -16,-16 - active: DATA + active: DATA.R8 Start: 109 Length: 1 ZOffset: -511 Offset: -16,-16 - idle: DATA + idle: DATA.R8 Start: 109 ZOffset: -511 Offset: -16,-16 moveflsh: - idle: DATA + idle: DATA.R8 Start: 3621 Length: 5 Tick: 80 BlendMode: Multiply resources: - spice: BLOXBASE + spice: BLOXBASE.R8 Frames: 748, 749, 750, 751, 752, 753, 754, 755, 756, 757, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 300, 301, 320, 321 Length: 54 Offset: -16,-16 shroud: - typea: DATA + typea: DATA.R8 Start: 40 Length: 14 Offset: -16,-16 BlendMode: Multiply - typeb: DATA + typeb: DATA.R8 Start: 56 Length: 14 Offset: -16,-16 BlendMode: Multiply - typec: DATA + typec: DATA.R8 Start: 72 Length: 14 Offset: -16,-16 BlendMode: Multiply - typed: DATA + typed: DATA.R8 Start: 88 Length: 14 Offset: -16,-16 BlendMode: Multiply - full: fullshroud + full: fullshroud.shp BlendMode: Multiply rockcraters: - rockcrater1: DATA + rockcrater1: DATA.R8 Start: 114 Length: 16 Offset: -16,-16 - rockcrater2: DATA + rockcrater2: DATA.R8 Start: 130 Length: 16 Offset: -16,-16 sandcraters: - sandcrater1: DATA + sandcrater1: DATA.R8 Start: 146 Length: 16 Offset: -16,-16 - sandcrater2: DATA + sandcrater2: DATA.R8 Start: 162 Length: 16 Offset: -16,-16 diff --git a/mods/d2k/sequences/structures.yaml b/mods/d2k/sequences/structures.yaml index eb101fd19b..6d88ad993a 100644 --- a/mods/d2k/sequences/structures.yaml +++ b/mods/d2k/sequences/structures.yaml @@ -1,386 +1,386 @@ concretea: - icon: DATA + icon: DATA.R8 Start:4050 Offset: -30,-24 concreteb: - icon: DATA + icon: DATA.R8 Start:4053 Offset: -30,-24 wall: - idle: DATA + idle: DATA.R8 Frames: 2527, 2530, 2528, 2538, 2531, 2532, 2542, 2535, 2529, 2539, 2533, 2534, 2540, 2536, 2537, 2541 Length: 16 Offset: -16,16 - damaged-idle: DATA + damaged-idle: DATA.R8 Frames: 2543, 2546, 2544, 2554, 2547, 2548, 2558, 2551, 2545, 2555, 2549, 2550, 2556, 2552, 2553, 2557 Length: 16 Offset: -16,16 - icon: DATA + icon: DATA.R8 Start: 4063 Offset: -30,-24 guntower: - idle: DATA + idle: DATA.R8 Frames: 2573, 2576, 2574, 2584, 2577, 2578, 2588, 2581, 2575, 2585, 2579, 2580, 2586, 2582, 2583, 2587 Length: 16 Offset: -24,16 - damaged-idle: DATA + damaged-idle: DATA.R8 Frames: 2621, 2624, 2622, 2632, 2625, 2626, 2636, 2629, 2623, 2633, 2627, 2628, 2634, 2630, 2631, 2635 Length: 16 Offset: -24,16 - turret: DATA + turret: DATA.R8 Start: 2589 Facings: -32 Offset: -24,16 - muzzle: DATA + muzzle: DATA.R8 Frames: 3839, 3839, 3840, 3840, 3841, 3841, 3842, 3842, 3843, 3843, 3844, 3844, 3845, 3845, 3846, 3846, 3847, 3847, 3848, 3848, 3849, 3849, 3850, 3850, 3851, 3851, 3852, 3852, 3853, 3853, 3854, 3854, 3855, 3855, 3856, 3856, 3857, 3857, 3858, 3858, 3859, 3859, 3860, 3860, 3861, 3861, 3862, 3862, 3863, 3863, 3864, 3864, 3865, 3865, 3866, 3866, 3867, 3867, 3868, 3868, 3869, 3869, 3870, 3870 Facings: -32 Length: 2 Offset: 0,-12 BlendMode: Additive - icon: DATA + icon: DATA.R8 Start: 4069 Offset: -30,-24 rockettower: - idle: DATA + idle: DATA.R8 Frames: 2573, 2576, 2574, 2584, 2577, 2578, 2588, 2581, 2575, 2585, 2579, 2580, 2586, 2582, 2583, 2587 Length: 16 Offset: -24,16 - damaged-idle: DATA + damaged-idle: DATA.R8 Frames: 2621, 2624, 2622, 2632, 2625, 2626, 2636, 2629, 2623, 2633, 2627, 2628, 2634, 2630, 2631, 2635 Length: 16 Offset: -24,16 - turret: DATA + turret: DATA.R8 Start: 2637 Facings: -32 Offset: -24,16 - icon: DATA + icon: DATA.R8 Start: 4075 Offset: -30,-24 conyard.atreides: - idle: DATA + idle: DATA.R8 Start: 2559 Offset: -48,64 - make: DATA + make: DATA.R8 Start: 4109 Length: 30 Offset: -48,64 - crumble-overlay: DATA + crumble-overlay: DATA.R8 Start: 4139 Length: 12 Offset: -48,64 Tick: 170 - damaged-idle: DATA + damaged-idle: DATA.R8 Start: 2560 Offset: -48,64 - crane-overlay: DATA + crane-overlay: DATA.R8 Start: 4436 Length: 14 Offset: -48,64 Tick: 80 - damaged-crane-overlay: DATA + damaged-crane-overlay: DATA.R8 Start: 4436 Length: 14 Offset: -48,64 Tick: 80 - bib: BLOXBASE + bib: BLOXBASE.R8 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 - bib-Concrete: BLOXBASE + bib-Concrete: BLOXBASE.R8 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 - icon: DATA + icon: DATA.R8 Start: 4046 Offset: -30,-24 repair.atreides: - make: DATA + make: DATA.R8 Start: 4370 Length: 10 Offset: -48,48 - crumble-overlay: DATA + crumble-overlay: DATA.R8 Start: 4380 Length: 10 Offset: -48,48 Tick: 100 - idle: DATA + idle: DATA.R8 Start: 2571 Offset: -48,48 ZOffset: -1c511 - damaged-idle: DATA + damaged-idle: DATA.R8 Start: 2572 Offset: -48,48 ZOffset: -1c511 - active: DATA + active: DATA.R8 Start: 4746 Length: 14 Offset: -48,48 ZOffset: -1c511 BlendMode: Additive - damaged-active: DATA + damaged-active: DATA.R8 Start: 4746 Length: 14 Tick: 60 Offset: -48,48 ZOffset: -1c511 BlendMode: Additive - icon: DATA + icon: DATA.R8 Start: 4096 Offset: -30,-24 repair.harkonnen: - make: DATA + make: DATA.R8 Start: 4370 Length: 10 Offset: -48,48 - crumble-overlay: DATA + crumble-overlay: DATA.R8 Start: 4380 Length: 10 Offset: -48,48 Tick: 100 - idle: DATA + idle: DATA.R8 Start: 2731 Offset: -48,48 ZOffset: -1c511 - damaged-idle: DATA + damaged-idle: DATA.R8 Start: 2732 Offset: -48,48 ZOffset: -1c511 - active: DATA + active: DATA.R8 Start: 4746 Length: 14 Offset: -48,48 ZOffset: -1c511 BlendMode: Additive - 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idle: DATA + idle: DATA.R8 Start: 2991 Offset: -48,48 ZOffset: -1c511 - damaged-idle: DATA + damaged-idle: DATA.R8 Start: 2992 Offset: -48,48 ZOffset: -1c511 - active: DATA + active: DATA.R8 Start: 4723 Length: 23 ZOffset: -1c511 Offset: -48,48 BlendMode: Additive Tick: 200 - damaged-active: DATA + damaged-active: DATA.R8 Start: 4723 Length: 23 ZOffset: -1c511 Offset: -48,48 BlendMode: Additive Tick: 200 - make: DATA + make: DATA.R8 Start: 4347 Length: 11 Offset: -48,48 - crumble-overlay: DATA + crumble-overlay: DATA.R8 Start: 4358 Length: 11 Offset: -48,48 Tick: 100 - bib: BLOXBASE + bib: BLOXBASE.R8 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 - bib-Concrete: BLOXBASE + bib-Concrete: BLOXBASE.R8 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 - icon: DATA + icon: DATA.R8 Start: 4094 Offset: -30,-24 power.ordos: - idle: DATA + idle: DATA.R8 Start: 2843 Length: 1 Offset: -32,64 - make: DATA + make: DATA.R8 Start: 4151 Length: 12 Offset: -32,64 - crumble-overlay: DATA + crumble-overlay: DATA.R8 Start: 4163 Length: 12 Offset: -32,64 Tick: 100 - damaged-idle: DATA + damaged-idle: DATA.R8 Start: 2844 Offset: -32,64 - idle-zaps: DATA + idle-zaps: DATA.R8 Start: 4512 Length: 10 Offset: -32,64 Tick: 200 - damaged-idle-zaps: DATA + damaged-idle-zaps: DATA.R8 Start: 4517 Length: 5 Offset: -32,64 Tick: 200 - bib: BLOXBASE + bib: BLOXBASE.R8 Frames: 617, 618, 637, 638 Length: 4 Offset: -16,-16 - bib-Concrete: BLOXBASE + bib-Concrete: BLOXBASE.R8 Frames: 649, 650, 669, 670 Length: 4 Offset: -16,-16 - icon: DATA + icon: DATA.R8 Start: 4058 Offset: -30,-24 barracks.ordos: - idle: DATA + idle: DATA.R8 Start: 2845 Offset: -32,64 - make: DATA + make: DATA.R8 Start: 4213 Length: 8 Offset: -32,64 - crumble-overlay: DATA + crumble-overlay: DATA.R8 Start: 4221 Length: 9 Offset: -32,64 Tick: 100 - damaged-idle: DATA + damaged-idle: DATA.R8 Start: 2846 Offset: -32,64 - bib: BLOXBASE + bib: BLOXBASE.R8 Frames: 617, 618, 637, 638 Length: 4 Offset: -16,-16 - bib-Concrete: BLOXBASE + bib-Concrete: BLOXBASE.R8 Frames: 649, 650, 669, 670 Length: 4 Offset: -16,-16 - icon: DATA + icon: DATA.R8 Start: 4061 Offset: -30,-24 radar.ordos: - idle: DATA + idle: DATA.R8 Start: 2841 Offset: -48,80 - make: DATA + make: DATA.R8 Start: 4254 Length: 9 Offset: -48,80 - crumble-overlay: DATA + crumble-overlay: DATA.R8 Start: 4263 Length: 10 Offset: -48,80 Tick: 100 - damaged-idle: DATA + damaged-idle: DATA.R8 Start: 2842 Offset: -48,80 - idle-dish: DATA + idle-dish: DATA.R8 Start: 4583 Length: 30 Offset: -48,80 - bib: BLOXBASE + bib: BLOXBASE.R8 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 - bib-Concrete: BLOXBASE + bib-Concrete: BLOXBASE.R8 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 - icon: DATA + icon: DATA.R8 Start: 4074 Offset: -30,-24 refinery.ordos: - idle: DATA + idle: DATA.R8 Start: 2881 Length: 1 Offset: -48,64 - make: DATA + make: DATA.R8 Start: 4231 Length: 11 Offset: -48,64 - crumble-overlay: DATA + crumble-overlay: DATA.R8 Start: 4241 Length: 12 Offset: -48,64 Tick: 100 - damaged-idle: DATA + damaged-idle: DATA.R8 Start: 2881 Offset: -48,64 - idle-top: DATA + idle-top: DATA.R8 Start: 2882 Offset: -48,64 - damaged-idle-top: DATA + damaged-idle-top: DATA.R8 Start: 2883 Offset: -48,64 - bib: BLOXBASE + bib: BLOXBASE.R8 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 - bib-Concrete: BLOXBASE + bib-Concrete: BLOXBASE.R8 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 - icon: DATA + icon: DATA.R8 Start: 4068 Offset: -30,-24 - smoke: DATA + smoke: DATA.R8 Start: 3885 Length: 14 Offset: 10,-16 @@ -1276,295 +1276,295 @@ refinery.ordos: BlendMode: Additive silo.ordos: - idle: DATA + idle: DATA.R8 Start: 2886 Length: 4 Offset: -16,16 - damaged-idle: DATA + damaged-idle: DATA.R8 Start: 2890 Length: 1 Offset: -16,16 - make: DATA + make: DATA.R8 Start: 4313 Length: 7 Offset: -16,16 - crumble-overlay: DATA + crumble-overlay: DATA.R8 Start: 4320 Length: 7 Offset: -16,16 Tick: 200 - icon: DATA + icon: DATA.R8 Start: 4086 Offset: -30,-24 hightech.ordos: - idle: DATA + idle: DATA.R8 Start: 2884 Offset: -48,80 - make: DATA + make: DATA.R8 Start: 4274 Length: 10 Offset: -48,80 - crumble-overlay: DATA + crumble-overlay: DATA.R8 Start: 4284 Length: 10 Offset: -48,80 Tick: 100 - damaged-idle: DATA + damaged-idle: DATA.R8 Start: 2885 Offset: -48,80 - production-welding: DATA + production-welding: DATA.R8 Start: 4614 Length: 30 Offset: -48,80 Tick: 500 BlendMode: Additive - bib: BLOXBASE + bib: BLOXBASE.R8 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 - bib-Concrete: BLOXBASE + bib-Concrete: BLOXBASE.R8 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 - icon: DATA + icon: DATA.R8 Start: 4080 Offset: -30,-24 palace.ordos: - idle: DATA + idle: DATA.R8 Start: 2996 Offset: -48,48 - make: DATA + make: DATA.R8 Start: 4413 Length: 11 Offset: -48,48 - crumble-overlay: DATA + crumble-overlay: DATA.R8 Start: 4424 Length: 11 Offset: -48,48 Tick: 100 - damaged-idle: DATA + damaged-idle: DATA.R8 Start: 2997 Offset: -48,48 - bib: BLOXBASE + bib: BLOXBASE.R8 Frames: 631, 632, 633 Length: 3 Offset: -16,-16 - bib-Concrete: BLOXBASE + bib-Concrete: BLOXBASE.R8 Frames: 663, 664, 665 Length: 3 Offset: -16,-16 - icon: DATA + icon: DATA.R8 Start: 4104 Offset: -30,-24 light.ordos: - idle: DATA + idle: DATA.R8 Start: 2993 Length: 1 Offset: -48,64 - make: DATA + make: DATA.R8 Start: 4295 Length: 8 Offset: -48,64 - crumble-overlay: DATA + crumble-overlay: DATA.R8 Start: 4303 Length: 9 Offset: -48,64 Tick: 100 - damaged-idle: DATA + damaged-idle: DATA.R8 Start: 2993 Offset: -48,64 - idle-top: DATA + idle-top: DATA.R8 Start: 2994 Offset: -48,64 ZOffset: 1023 - damaged-idle-top: DATA + damaged-idle-top: DATA.R8 Start: 2995 Offset: -48,64 - production-welding: DATA + production-welding: DATA.R8 Start: 4644 Length: 30 Offset: -48,64 Tick: 200 BlendMode: Additive - bib: BLOXBASE + bib: BLOXBASE.R8 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 - bib-Concrete: BLOXBASE + bib-Concrete: BLOXBASE.R8 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 - icon: DATA + icon: DATA.R8 Start: 4083 Offset: -30,-24 heavy.ordos: - idle: DATA + idle: DATA.R8 Start: 2838 Length: 1 Offset: -48,80 - make: DATA + make: DATA.R8 Start: 4328 Length: 9 Offset: -48,80 - crumble-overlay: DATA + crumble-overlay: DATA.R8 Start: 4337 Length: 9 Offset: -48,80 Tick: 100 - damaged-idle: DATA + damaged-idle: DATA.R8 Start: 2838 Offset: -48,80 - idle-top: DATA + idle-top: DATA.R8 Start: 2839 Offset: -48,80 ZOffset: 1023 - damaged-idle-top: DATA + damaged-idle-top: DATA.R8 Start: 2840 Offset: -48,80 ZOffset: 1023 - production-welding: DATA + production-welding: DATA.R8 Start: 4674 Length: 47 Offset: -48,80 Tick: 200 BlendMode: Additive - bib: BLOXBASE + bib: BLOXBASE.R8 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 - bib-Concrete: BLOXBASE + bib-Concrete: BLOXBASE.R8 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 - icon: DATA + icon: DATA.R8 Start: 4089 Offset: -30,-24 palace.corrino: - idle: DATA + idle: DATA.R8 Start: 3004 Offset: -48,48 - damaged-idle: DATA + damaged-idle: DATA.R8 Start: 3005 Offset: -48,48 - bib: BLOXBASE + bib: BLOXBASE.R8 Frames: 631, 632, 633 Length: 3 Offset: -16,-16 - bib-Concrete: BLOXBASE + bib-Concrete: BLOXBASE.R8 Frames: 663, 664, 665 Length: 3 Offset: -16,-16 - icon: palacecicon + icon: palacecicon.shp Start: 0 - make: DATA + make: DATA.R8 Start: 4413 Length: 11 Offset: -48,48 - crumble-overlay: DATA + crumble-overlay: DATA.R8 Start: 4424 Length: 11 Offset: -48,48 Tick: 100 starport.corrino: - idle: DATA + idle: DATA.R8 Start: 2999 Offset: -48,48 ZOffset: -1c511 - damaged-idle: DATA + damaged-idle: DATA.R8 Start: 3000 Offset: -48,48 ZOffset: -1c511 - active: DATA + active: DATA.R8 Start: 4723 Length: 23 ZOffset: -1c511 Offset: -48,48 BlendMode: Additive Tick: 200 - damaged-active: DATA + damaged-active: DATA.R8 Start: 4723 Length: 23 ZOffset: -1c511 Offset: -48,48 BlendMode: Additive Tick: 200 - make: DATA + make: DATA.R8 Start: 4347 Length: 11 Offset: -48,48 - crumble-overlay: DATA + crumble-overlay: DATA.R8 Start: 4358 Length: 11 Offset: -48,48 Tick: 100 - bib: BLOXBASE + bib: BLOXBASE.R8 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 - bib-Concrete: BLOXBASE + bib-Concrete: BLOXBASE.R8 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 - icon: DATA # TODO: blank + icon: DATA.R8 # TODO: blank Start: 4020 Offset: -30,-24 heavy.corrino: - idle: DATA + idle: DATA.R8 Start: 3001 Length: 1 Offset: -48,64 - make: DATA + make: DATA.R8 Start: 4328 Length: 9 Offset: -48,80 - crumble-overlay: DATA + crumble-overlay: DATA.R8 Start: 4337 Length: 9 Offset: -48,80 Tick: 100 - damaged-idle: DATA + damaged-idle: DATA.R8 Start: 3001 Offset: -48,64 - idle-top: DATA + idle-top: DATA.R8 Start: 3002 Offset: -48,64 ZOffset: 1023 - damaged-idle-top: DATA + damaged-idle-top: DATA.R8 Start: 3003 Offset: -48,64 ZOffset: 1023 - production-welding: DATA + production-welding: DATA.R8 Start: 4674 Length: 47 Offset: -48,80 Tick: 200 BlendMode: Additive - bib: BLOXBASE + bib: BLOXBASE.R8 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 - bib-Concrete: BLOXBASE + bib-Concrete: BLOXBASE.R8 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 - icon: DATA # TODO: blank + icon: DATA.R8 # TODO: blank Start: 4020 Offset: -30,-24 plates: # TODO: unused - idle: DATA + idle: DATA.R8 Start: 3008 Length: 6 - 4-plates-icon: DATA + 4-plates-icon: DATA.R8 Start: 4050 Offset: -30,-24 - 6-plates-icon: DATA + 6-plates-icon: DATA.R8 Start: 4053 Offset: -30,-24 diff --git a/mods/d2k/sequences/vehicles.yaml b/mods/d2k/sequences/vehicles.yaml index 2a2955bd38..3f3f194c21 100644 --- a/mods/d2k/sequences/vehicles.yaml +++ b/mods/d2k/sequences/vehicles.yaml @@ -1,261 +1,261 @@ mcv: - idle: DATA + idle: DATA.R8 Start: 1795 Facings: -32 - icon: DATA + icon: DATA.R8 Start: 4023 Offset: -30,-24 mcv.husk: - idle: DATA + idle: DATA.R8 Start: 1795 Facings: -32 ZOffset: -1023 harvester: - idle: DATA + idle: DATA.R8 Start: 1699 Facings: -32 - harvest: DATA + harvest: DATA.R8 Start: 3631 Length: 6 Facings: -8 Tick: 80 ZOffset: 1 - dock: DATA + dock: DATA.R8 Start: 3370 Length: 10 - dock-loop: DATA + dock-loop: DATA.R8 Start: 3380 Length: 1 - icon: DATA + icon: DATA.R8 Start: 4019 Offset: -30,-24 harvester.husk: - idle: DATA + idle: DATA.R8 Start: 1699 Facings: -32 ZOffset: -1023 trike: - idle: DATA + idle: DATA.R8 Start: 1635 Facings: -32 - unload: DATA + unload: DATA.R8 Start: 1635 Facings: -32 - muzzle: DATA + muzzle: DATA.R8 Frames: 3839, 3839, 3840, 3840, 3841, 3841, 3842, 3842, 3843, 3843, 3844, 3844, 3845, 3845, 3846, 3846, 3847, 3847, 3848, 3848, 3849, 3849, 3850, 3850, 3851, 3851, 3852, 3852, 3853, 3853, 3854, 3854, 3855, 3855, 3856, 3856, 3857, 3857, 3858, 3858, 3859, 3859, 3860, 3860, 3861, 3861, 3862, 3862, 3863, 3863, 3864, 3864, 3865, 3865, 3866, 3866, 3867, 3867, 3868, 3868, 3869, 3869, 3870, 3870 Facings: -32 Length: 2 BlendMode: Additive - icon: DATA + icon: DATA.R8 Start: 4041 Offset: -30,-24 quad: - idle: DATA + idle: DATA.R8 Start: 1667 Facings: -32 - unload: DATA + unload: DATA.R8 Start: 1667 Facings: -32 - icon: DATA + icon: DATA.R8 Start: 4018 Offset: -30,-24 siegetank: - idle: DATA + idle: DATA.R8 Start: 1763 Facings: -32 - turret: DATA + turret: DATA.R8 Start: 1891 Facings: -32 - muzzle: DATA + muzzle: DATA.R8 Start: 3418 Length: 3 BlendMode: Additive - icon: DATA + icon: DATA.R8 Start: 4026 Offset: -30,-24 siegetank.husk: - idle: DATA + idle: DATA.R8 Start: 1763 Facings: -32 ZOffset: -512 - turret: DATA + turret: DATA.R8 Start: 1891 Facings: -32 ZOffset: -512 missiletank: - idle: DATA + idle: DATA.R8 Start: 1603 Facings: -32 - icon: DATA + icon: DATA.R8 Start: 4024 Offset: -30,-24 missiletank.husk: - idle: DATA + idle: DATA.R8 Start: 1603 Facings: -32 ZOffset: -512 sonictank: - idle: DATA + idle: DATA.R8 Start: 1827 Facings: -32 - icon: DATA + icon: DATA.R8 Start: 4027 Offset: -30,-24 sonictank.husk: - idle: DATA + idle: DATA.R8 Start: 1827 Facings: -32 ZOffset: -512 combata: - idle: DATA + idle: DATA.R8 Start: 1731 Facings: -32 - turret: DATA + turret: DATA.R8 Start: 1859 Facings: -32 - muzzle: DATA + muzzle: DATA.R8 Frames: 3775, 3775, 3776, 3776, 3777, 3777, 3778, 3778, 3779, 3779, 3780, 3780, 3781, 3781, 3782, 3782, 3783, 3783, 3784, 3784, 3785, 3785, 3786, 3786, 3787, 3787, 3788, 3788, 3789, 3789, 3790, 3790, 3791, 3791, 3792, 3792, 3793, 3793, 3794, 3794, 3795, 3795, 3796, 3796, 3797, 3797, 3798, 3798, 3799, 3799, 3800, 3800, 3801, 3801, 3802, 3802, 3803, 3803, 3804, 3804, 3805, 3805, 3806, 3806 Facings: -32 Length: 2 BlendMode: Additive - icon: DATA + icon: DATA.R8 Start: 4020 Offset: -30,-24 combata.husk: - idle: DATA + idle: DATA.R8 Start: 1731 Facings: -32 ZOffset: -512 - turret: DATA + turret: DATA.R8 Start: 1859 Facings: -32 ZOffset: -512 combath: - idle: DATA + idle: DATA.R8 Start: 2051 Facings: -32 - turret: DATA + turret: DATA.R8 Start: 2115 Facings: -32 - muzzle: DATA + muzzle: DATA.R8 Frames: 3775, 3775, 3776, 3776, 3777, 3777, 3778, 3778, 3779, 3779, 3780, 3780, 3781, 3781, 3782, 3782, 3783, 3783, 3784, 3784, 3785, 3785, 3786, 3786, 3787, 3787, 3788, 3788, 3789, 3789, 3790, 3790, 3791, 3791, 3792, 3792, 3793, 3793, 3794, 3794, 3795, 3795, 3796, 3796, 3797, 3797, 3798, 3798, 3799, 3799, 3800, 3800, 3801, 3801, 3802, 3802, 3803, 3803, 3804, 3804, 3805, 3805, 3806, 3806 Facings: -32 Length: 2 BlendMode: Additive - icon: DATA + icon: DATA.R8 Start: 4021 Offset: -30,-24 combath.husk: - idle: DATA + idle: DATA.R8 Start: 2051 Facings: -32 ZOffset: -512 - turret: DATA + turret: DATA.R8 Start: 2115 Facings: -32 ZOffset: -512 combato: - idle: DATA + idle: DATA.R8 Start: 2453 Facings: -32 - turret: DATA + turret: DATA.R8 Start: 2485 Facings: -32 - muzzle: DATA + muzzle: DATA.R8 Frames: 3775, 3775, 3776, 3776, 3777, 3777, 3778, 3778, 3779, 3779, 3780, 3780, 3781, 3781, 3782, 3782, 3783, 3783, 3784, 3784, 3785, 3785, 3786, 3786, 3787, 3787, 3788, 3788, 3789, 3789, 3790, 3790, 3791, 3791, 3792, 3792, 3793, 3793, 3794, 3794, 3795, 3795, 3796, 3796, 3797, 3797, 3798, 3798, 3799, 3799, 3800, 3800, 3801, 3801, 3802, 3802, 3803, 3803, 3804, 3804, 3805, 3805, 3806, 3806 Facings: -32 Length: 2 BlendMode: Additive - icon: DATA + icon: DATA.R8 Start: 4022 Offset: -30,-24 combato.husk: - idle: DATA + idle: DATA.R8 Start: 2453 Facings: -32 ZOffset: -512 - turret: DATA + turret: DATA.R8 Start: 2485 Facings: -32 ZOffset: -512 devast: - idle: DATA + idle: DATA.R8 Start: 2083 Facings: -32 - muzzle: DATA + muzzle: DATA.R8 Frames: 3807, 3807, 3808, 3808, 3809, 3809, 3810, 3810, 3810, 3811, 3811, 3812, 3812, 3813, 3813, 3814, 3814, 3815, 3816, 3816, 3817, 3817, 3818, 3819, 3819, 3820, 3820, 3821, 3821, 3822, 3822, 3823, 3823, 3824, 3824, 3825, 3825, 3826, 3826, 3827, 3827, 3828, 3828, 3829, 3829, 3830, 3830, 3831, 3831, 3832, 3832, 3832, 3833, 3833, 3834, 3834, 3835, 3835, 3836, 3836, 3837, 3837, 3838, 3838 Facings: -32 Length: 2 BlendMode: Additive - icon: DATA + icon: DATA.R8 Start: 4028 Offset: -30,-24 devast.husk: - idle: DATA + idle: DATA.R8 Start: 2083 Facings: -32 ZOffset: -512 raider: - idle: DATA + idle: DATA.R8 Start: 2421 Facings: -32 - unload: DATA + unload: DATA.R8 Start: 2421 Facings: -32 - muzzle: DATA + muzzle: DATA.R8 Frames: 3743, 3743, 3744, 3744, 3745, 3745, 3746, 3746, 3747, 3747, 3748, 3748, 3749, 3749, 3750, 3750, 3751, 3751, 3752, 3752, 3753, 3753, 3754, 3754, 3755, 3755, 3756, 3756, 3757, 3757, 3758, 3758, 3759, 3759, 3760, 3760, 3761, 3761, 3762, 3762, 3763, 3763, 3764, 3764, 3765, 3765, 3766, 3766, 3767, 3767, 3768, 3768, 3769, 3769, 3770, 3770, 3771, 3771, 3772, 3772, 3773, 3773, 3774, 3774 Facings: -32 Length: 2 BlendMode: Additive - icon: DATA + icon: DATA.R8 Start: 4017 Offset: -30,-24 stealthraider: - idle: DATA + idle: DATA.R8 Start: 2421 Facings: -32 - unload: DATA + unload: DATA.R8 Start: 2421 Facings: -32 - muzzle: DATA + muzzle: DATA.R8 Frames: 3743, 3743, 3744, 3744, 3745, 3745, 3746, 3746, 3747, 3747, 3748, 3748, 3749, 3749, 3750, 3750, 3751, 3751, 3752, 3752, 3753, 3753, 3754, 3754, 3755, 3755, 3756, 3756, 3757, 3757, 3758, 3758, 3759, 3759, 3760, 3760, 3761, 3761, 3762, 3762, 3763, 3763, 3764, 3764, 3765, 3765, 3766, 3766, 3767, 3767, 3768, 3768, 3769, 3769, 3770, 3770, 3771, 3771, 3772, 3772, 3773, 3773, 3774, 3774 Facings: -32 Length: 2 BlendMode: Additive - icon: raidersicon + icon: raidersicon.shp Start: 0 # 4282 in 1.06 DATA.R8 deviatortank: - idle: DATA + idle: DATA.R8 Start: 2389 Facings: -32 - icon: DATA + icon: DATA.R8 Start: 4025 Offset: -30,-24 deviatortank.husk: - idle: DATA + idle: DATA.R8 Start: 2389 Facings: -32 ZOffset: -512 \ No newline at end of file diff --git a/mods/d2k/tilesets/arrakis.yaml b/mods/d2k/tilesets/arrakis.yaml index c151d63574..2d032e701f 100644 --- a/mods/d2k/tilesets/arrakis.yaml +++ b/mods/d2k/tilesets/arrakis.yaml @@ -3,7 +3,7 @@ General: Id: ARRAKIS SheetSize: 1024 Palette: d2k.pal - Extensions: .R8, .r8, .shp, .tmp + Extensions: # Obsolete EditorTemplateOrder: Basic, Dune, Sand-Detail, Brick, Sand-Cliff, Sand-Smooth, Cliff-Type-Changer, Rock-Sand-Smooth, Rock-Detail, Rock-Cliff, Rock-Cliff-Rock, Rotten-Base, Dead-Worm, Ice, Ice-Detail, Rock-Cliff-Sand, Sand-Platform, Unidentified IgnoreTileSpriteOffsets: True