Set up D2k wall explosion
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@@ -610,9 +610,6 @@ wall:
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BuildDuration: 54
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BuildDuration: 54
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BuildDurationModifier: 40
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BuildDurationModifier: 40
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Description: Stop units and blocks enemy fire.
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Description: Stop units and blocks enemy fire.
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SoundOnDamageTransition:
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DamagedSounds:
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DestroyedSounds: EXPLSML4.WAV
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Valued:
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Valued:
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Cost: 20
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Cost: 20
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CustomSellValue:
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CustomSellValue:
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@@ -649,6 +646,9 @@ wall:
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Sellable:
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Sellable:
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SellSounds: CHUNG.WAV
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SellSounds: CHUNG.WAV
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Guardable:
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Guardable:
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Explodes:
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Weapon: WallExplode
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EmptyWeapon: WallExplode
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ThrowsShrapnel:
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ThrowsShrapnel:
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Weapons: Debris, Debris3
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Weapons: Debris, Debris3
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Pieces: 2, 2
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Pieces: 2, 2
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@@ -52,6 +52,11 @@ explosion:
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Start: 430
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Start: 430
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Length: 12
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Length: 12
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Tick: 1600
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Tick: 1600
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wall_explosion: DATA.R8
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Start: 4130
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Length: 8
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Tick: 120
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BlendMode: Alpha
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large_trail:
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large_trail:
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idle: DATA.R8
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idle: DATA.R8
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@@ -160,6 +160,11 @@ BuildingExplode:
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Warhead@1Eff: CreateEffect
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Warhead@1Eff: CreateEffect
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Explosions: building, self_destruct, large_explosion
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Explosions: building, self_destruct, large_explosion
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WallExplode:
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Warhead@1Eff: CreateEffect
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Explosions: wall_explosion
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ImpactSounds: EXPLHG1.WAV
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grenade:
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grenade:
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ReloadDelay: 50
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ReloadDelay: 50
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Range: 4c0
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Range: 4c0
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