remove FP sillyness from FindUnits & friends
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@@ -54,10 +54,10 @@ namespace OpenRA.Traits
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if (bounds.Left >= Game.CellSize * self.World.Map.Bounds.Right) continue;
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if (bounds.Top >= Game.CellSize * self.World.Map.Bounds.Bottom) continue;
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var i1 = Math.Max(0, (int)bounds.Left / scale);
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var i2 = Math.Min(bins.GetUpperBound(0), (int)bounds.Right / scale);
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var j1 = Math.Max(0, (int)bounds.Top / scale);
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var j2 = Math.Min(bins.GetUpperBound(1), (int)bounds.Bottom / scale);
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var i1 = Math.Max(0, bounds.Left / scale);
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var i2 = Math.Min(bins.GetUpperBound(0), bounds.Right / scale);
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var j1 = Math.Max(0, bounds.Top / scale);
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var j2 = Math.Min(bins.GetUpperBound(1), bounds.Bottom / scale);
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for (var j = j1; j <= j2; j++)
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for (var i = i1; i <= i2; i++)
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@@ -77,7 +77,7 @@ namespace OpenRA.Traits
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public IEnumerable<Actor> ActorsInBox(int2 a, int2 b)
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{
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var r = RectangleF.FromLTRB(a.X, a.Y, b.X, b.Y);
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var r = Rectangle.FromLTRB(a.X, a.Y, b.X, b.Y);
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return ActorsInBins(a.X / scale, b.X / scale, a.Y / scale, b.Y / scale)
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.Distinct()
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