remove FP sillyness from FindUnits & friends

This commit is contained in:
Chris Forbes
2011-05-04 22:25:35 +12:00
parent ccc245ded4
commit 9b3e6c5c4a
10 changed files with 48 additions and 40 deletions

View File

@@ -23,27 +23,27 @@ namespace OpenRA
{
public static IEnumerable<Actor> FindUnitsAtMouse(this World world, int2 mouseLocation)
{
var loc = mouseLocation + Game.viewport.Location;
var loc = Game.viewport.ViewToWorldPx(mouseLocation);
return FindUnits(world, loc, loc).Where(a => world.LocalShroud.IsVisible(a));
}
public static IEnumerable<Actor> FindUnits(this World world, float2 a, float2 b)
public static IEnumerable<Actor> FindUnits(this World world, int2 a, int2 b)
{
var u = float2.Min(a, b).ToInt2();
var v = float2.Max(a, b).ToInt2();
return world.WorldActor.Trait<SpatialBins>().ActorsInBox(u,v);
}
public static IEnumerable<Actor> FindUnitsInCircle(this World world, float2 a, float r)
public static IEnumerable<Actor> FindUnitsInCircle(this World world, int2 a, int r)
{
using (new PerfSample("FindUnitsInCircle"))
{
var min = a - new float2(r, r);
var max = a + new float2(r, r);
var min = a - new int2(r, r);
var max = a + new int2(r, r);
var actors = world.FindUnits(min, max);
var rect = new RectangleF(min.X, min.Y, max.X - min.X, max.Y - min.Y);
var rect = new Rectangle(min.X, min.Y, max.X - min.X, max.Y - min.Y);
var inBox = actors.Where(x => x.ExtendedBounds.Value.IntersectsWith(rect));