remove FP sillyness from FindUnits & friends
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@@ -23,27 +23,27 @@ namespace OpenRA
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{
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public static IEnumerable<Actor> FindUnitsAtMouse(this World world, int2 mouseLocation)
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{
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var loc = mouseLocation + Game.viewport.Location;
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var loc = Game.viewport.ViewToWorldPx(mouseLocation);
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return FindUnits(world, loc, loc).Where(a => world.LocalShroud.IsVisible(a));
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}
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public static IEnumerable<Actor> FindUnits(this World world, float2 a, float2 b)
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public static IEnumerable<Actor> FindUnits(this World world, int2 a, int2 b)
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{
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var u = float2.Min(a, b).ToInt2();
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var v = float2.Max(a, b).ToInt2();
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return world.WorldActor.Trait<SpatialBins>().ActorsInBox(u,v);
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}
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public static IEnumerable<Actor> FindUnitsInCircle(this World world, float2 a, float r)
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public static IEnumerable<Actor> FindUnitsInCircle(this World world, int2 a, int r)
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{
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using (new PerfSample("FindUnitsInCircle"))
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{
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var min = a - new float2(r, r);
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var max = a + new float2(r, r);
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var min = a - new int2(r, r);
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var max = a + new int2(r, r);
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var actors = world.FindUnits(min, max);
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var rect = new RectangleF(min.X, min.Y, max.X - min.X, max.Y - min.Y);
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var rect = new Rectangle(min.X, min.Y, max.X - min.X, max.Y - min.Y);
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var inBox = actors.Where(x => x.ExtendedBounds.Value.IntersectsWith(rect));
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