remove FP sillyness from FindUnits & friends
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@@ -95,7 +95,7 @@ namespace OpenRA.Mods.RA
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nextScanTime = (int)(25 * (info.ScanTimeAverage +
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(self.World.SharedRandom.NextDouble() * 2 - 1) * info.ScanTimeSpread));
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var inRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
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var inRange = self.World.FindUnitsInCircle(self.CenterLocation, (int)(Game.CellSize * range));
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return inRange
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.Where(a => a.Owner != null && a.AppearsHostileTo(self))
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