remove FP sillyness from FindUnits & friends
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@@ -80,7 +80,7 @@ namespace OpenRA.Mods.RA
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case DamageModel.Normal:
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{
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var maxSpread = warhead.Spread * (float)Math.Log(Math.Abs(warhead.Damage), 2);
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var hitActors = world.FindUnitsInCircle(args.dest, maxSpread);
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var hitActors = world.FindUnitsInCircle(args.dest, (int)maxSpread);
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foreach (var victim in hitActors)
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{
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@@ -92,7 +92,7 @@ namespace OpenRA.Mods.RA
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case DamageModel.PerCell:
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{
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foreach (var t in world.FindTilesInCircle(targetTile, warhead.Size[0]))
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foreach (var unit in world.FindUnits(Game.CellSize * t, Game.CellSize * (t + new float2(1,1))))
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foreach (var unit in world.FindUnits(Game.CellSize * t, Game.CellSize * (t + new int2(1,1))))
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unit.InflictDamage(args.firedBy,
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(int)(warhead.Damage * warhead.EffectivenessAgainst(unit)), warhead);
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} break;
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