Move MusicPlaylist to Mods.Common.

This commit is contained in:
Paul Chote
2015-08-01 22:50:43 +01:00
parent c6e246102e
commit 9b3ef9e7f7
5 changed files with 5 additions and 3 deletions

View File

@@ -181,7 +181,6 @@
<Compile Include="Traits\TraitsInterfaces.cs" />
<Compile Include="Traits\Util.cs" />
<Compile Include="Traits\ValidateOrder.cs" />
<Compile Include="Traits\World\MusicPlaylist.cs" />
<Compile Include="Traits\World\Faction.cs" />
<Compile Include="Traits\World\ResourceType.cs" />
<Compile Include="Traits\World\ScreenShaker.cs" />

View File

@@ -702,6 +702,7 @@
<Compile Include="Traits\RevealsShroud.cs" />
<Compile Include="Lint\CheckRevealFootprint.cs" />
<Compile Include="Traits\ThrowsShrapnel.cs" />
<Compile Include="Traits\World\MusicPlaylist.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

View File

@@ -17,6 +17,7 @@ using OpenRA.FileFormats;
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;

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@@ -11,8 +11,9 @@
using System;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Trait for music handling. Attach this to the world actor.")]
public class MusicPlaylistInfo : ITraitInfo

View File

@@ -11,7 +11,7 @@
using System;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic