Show mod info in server browser

This commit is contained in:
Paul Chote
2010-10-02 14:24:19 +13:00
committed by Chris Forbes
parent 9620b4ed46
commit 9b484b53ec
5 changed files with 106 additions and 94 deletions

View File

@@ -44,7 +44,7 @@ namespace OpenRA.Widgets.Delegates
preview.IsVisible = () => CurrentMap() != null;
bg.GetWidget<LabelWidget>("SERVER_IP").GetText = () => currentServer.Address;
bg.GetWidget<LabelWidget>("SERVER_MODS").GetText = () => string.Join(",", currentServer.Mods);
bg.GetWidget<LabelWidget>("SERVER_MODS").GetText = () => GenerateModsLabel();
bg.GetWidget<LabelWidget>("MAP_TITLE").GetText = () => (CurrentMap() != null) ? CurrentMap().Title : "Unknown";
bg.GetWidget<LabelWidget>("MAP_PLAYERS").GetText = () =>
{
@@ -120,6 +120,13 @@ namespace OpenRA.Widgets.Delegates
return (currentServer == null || !Game.modData.AvailableMaps.ContainsKey(currentServer.Map))
? null : Game.modData.AvailableMaps[currentServer.Map];
}
string GenerateModsLabel()
{
return string.Join("\n", currentServer.Mods.Select(m =>
ModData.AllMods.ContainsKey(m) ? string.Format("{0} ({1})", ModData.AllMods[m].Title, ModData.AllMods[m].Version)
: string.Format("Unknown Mod: {0}",m)).ToArray());
}
void RefreshServerList(IEnumerable<GameServer> games)
{