Revert "Suppress MoveIntoWorldInit for map-placed Mobile actors."

This reverts commit f0c28cc15334c7224630c375d669274f8da8fb31.
This commit is contained in:
Paul Chote
2019-10-15 20:51:16 +01:00
committed by abcdefg30
parent f5f626cd89
commit 9b4d149a06
4 changed files with 3 additions and 10 deletions

View File

@@ -251,9 +251,6 @@ namespace OpenRA.Mods.Common.Traits
SetPosition(self, init.Get<CenterPositionInit, WPos>());
Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : Info.InitialFacing;
// SkipMoveIntoWorldInit is deliberately ignored for Aircraft
// MoveIntoWorld must run for aircraft for map-placed actors to be associated with their airfields
moveIntoWorldDelay = init.Contains<MoveIntoWorldDelayInit>() ? init.Get<MoveIntoWorldDelayInit, int>() : 0;
}