Revert "Suppress MoveIntoWorldInit for map-placed Mobile actors."
This reverts commit f0c28cc15334c7224630c375d669274f8da8fb31.
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@@ -251,9 +251,6 @@ namespace OpenRA.Mods.Common.Traits
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SetPosition(self, init.Get<CenterPositionInit, WPos>());
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Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : Info.InitialFacing;
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// SkipMoveIntoWorldInit is deliberately ignored for Aircraft
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// MoveIntoWorld must run for aircraft for map-placed actors to be associated with their airfields
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moveIntoWorldDelay = init.Contains<MoveIntoWorldDelayInit>() ? init.Get<MoveIntoWorldDelayInit, int>() : 0;
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}
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