Remove dysfunctional TS yaml hacks
In addition to now being redundant due to Armament-side cycling through LocalOffsets, these didn't work because Burst is reset once ReloadDelay is reached, so that equal BurstDelay never really had the intended effect.
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@@ -44,8 +44,6 @@ LtRail:
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MechRailgun:
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MechRailgun:
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Inherits: ^Railgun
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Inherits: ^Railgun
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Range: 8c0
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Range: 8c0
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Burst: 2 # for alternating muzzle offsets, dmg/s identical to original
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BurstDelays: 60
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Report: railuse5.aud
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Report: railuse5.aud
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Projectile: Railgun
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Projectile: Railgun
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BeamColor: 00FFFFC8
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BeamColor: 00FFFFC8
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@@ -93,8 +93,6 @@ MammothTusk:
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BikeMissile:
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BikeMissile:
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Inherits: ^DefaultMissile
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Inherits: ^DefaultMissile
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Burst: 2 # to make bike alternate between left and right launcher, no change in dmg/s compared to original TS
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BurstDelays: 60
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Range: 5c0
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Range: 5c0
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Report: misl1.aud
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Report: misl1.aud
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ValidTargets: Ground
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ValidTargets: Ground
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@@ -87,8 +87,6 @@ RaiderCannon:
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Inherits: ^MG
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Inherits: ^MG
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ReloadDelay: 55
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ReloadDelay: 55
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Range: 4c0
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Range: 4c0
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Burst: 2 # this + BurstDelay just makes the buggy alternate between barrels (for muzzle flash), no actual difference to original TS
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BurstDelays: 55
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Report: chaingn1.aud
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Report: chaingn1.aud
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Damage: 4000
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Damage: 4000
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