Remove dysfunctional TS yaml hacks

In addition to now being redundant due to Armament-side cycling through LocalOffsets, these didn't work because Burst is reset once ReloadDelay is reached, so that equal BurstDelay never really had the intended effect.
This commit is contained in:
reaperrr
2017-12-26 11:51:17 +01:00
committed by Paul Chote
parent cefe3d2c8f
commit 9b629a8f39
3 changed files with 0 additions and 6 deletions

View File

@@ -44,8 +44,6 @@ LtRail:
MechRailgun: MechRailgun:
Inherits: ^Railgun Inherits: ^Railgun
Range: 8c0 Range: 8c0
Burst: 2 # for alternating muzzle offsets, dmg/s identical to original
BurstDelays: 60
Report: railuse5.aud Report: railuse5.aud
Projectile: Railgun Projectile: Railgun
BeamColor: 00FFFFC8 BeamColor: 00FFFFC8

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@@ -93,8 +93,6 @@ MammothTusk:
BikeMissile: BikeMissile:
Inherits: ^DefaultMissile Inherits: ^DefaultMissile
Burst: 2 # to make bike alternate between left and right launcher, no change in dmg/s compared to original TS
BurstDelays: 60
Range: 5c0 Range: 5c0
Report: misl1.aud Report: misl1.aud
ValidTargets: Ground ValidTargets: Ground

View File

@@ -87,8 +87,6 @@ RaiderCannon:
Inherits: ^MG Inherits: ^MG
ReloadDelay: 55 ReloadDelay: 55
Range: 4c0 Range: 4c0
Burst: 2 # this + BurstDelay just makes the buggy alternate between barrels (for muzzle flash), no actual difference to original TS
BurstDelays: 55
Report: chaingn1.aud Report: chaingn1.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 4000 Damage: 4000