Rewrite RenderCargo -> WithCargo.
Now uses world coordinates and properly displays cargo at all facings.
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@@ -86,7 +86,7 @@
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<Compile Include="ProductionQueueFromSelection.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="RenderBuildingRefinery.cs" />
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<Compile Include="RenderCargo.cs" />
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<Compile Include="WithCargo.cs" />
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<Compile Include="RenderGunboat.cs" />
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<Compile Include="SpawnViceroid.cs" />
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<Compile Include="TiberiumRefinery.cs" />
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