LocalPlayer.Shroud is never the right shroud.
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@@ -485,10 +485,10 @@ namespace OpenRA.Mods.RA.Move
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IsQueued = forceQueued;
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cursor = "move";
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if (self.World.LocalPlayer.Shroud.IsExplored(location))
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if (self.Owner.Shroud.IsExplored(location))
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cursor = self.World.GetTerrainInfo(location).CustomCursor ?? cursor;
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if (!self.World.Map.IsInMap(location) || (self.World.LocalPlayer.Shroud.IsExplored(location) &&
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if (!self.World.Map.IsInMap(location) || (self.Owner.Shroud.IsExplored(location) &&
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unitType.MovementCostForCell(self.World, location) == int.MaxValue))
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cursor = "move-blocked";
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