Add muzzleflash to GTWR. WithMuzzleFlash now actually uses the turret position.
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@@ -219,7 +219,7 @@ namespace OpenRA.Mods.RA
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var turretFacing = turreted != null ? turreted.turretFacing : facing.Facing;
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return Util.RotateVectorByFacing(barrel.Position, turretFacing, .7f);
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return GetTurretPosition(self, facing, turret) + Util.RotateVectorByFacing(barrel.Position, turretFacing, .7f);
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}
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public static bool IsInRange( float2 attackOrigin, float range, Actor target )
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@@ -120,7 +120,6 @@ namespace OpenRA.Mods.RA
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target = target,
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src = (self.CenterLocation
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+ Combat.GetTurretPosition(self, facing, Turret)
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+ Combat.GetBarrelPosition(self, facing, Turret, barrel)).ToInt2(),
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srcAltitude = move != null ? move.Altitude : 0,
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dest = target.CenterLocation,
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