Add muzzleflash to GTWR. WithMuzzleFlash now actually uses the turret position.
This commit is contained in:
@@ -219,7 +219,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
var turretFacing = turreted != null ? turreted.turretFacing : facing.Facing;
|
||||
|
||||
return Util.RotateVectorByFacing(barrel.Position, turretFacing, .7f);
|
||||
return GetTurretPosition(self, facing, turret) + Util.RotateVectorByFacing(barrel.Position, turretFacing, .7f);
|
||||
}
|
||||
|
||||
public static bool IsInRange( float2 attackOrigin, float range, Actor target )
|
||||
|
||||
Reference in New Issue
Block a user