Add DebugOverlayColor to Warhead
This allows us to render WarheadDebugOverlay circles in a color-per-warhead fashion.
This commit is contained in:
@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
{
|
||||
var devMode = world.LocalPlayer.PlayerActor.TraitOrDefault<DeveloperMode>();
|
||||
if (devMode != null && devMode.ShowCombatGeometry)
|
||||
world.WorldActor.Trait<WarheadDebugOverlay>().AddImpact(pos, Spread);
|
||||
world.WorldActor.Trait<WarheadDebugOverlay>().AddImpact(pos, Spread, DebugOverlayColor);
|
||||
}
|
||||
|
||||
var range = Spread[0];
|
||||
|
||||
Reference in New Issue
Block a user