Some parts of some buildings are pathable.
- not handling WEAP/FIX yet; that's special-case logic.
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@@ -95,10 +95,10 @@ namespace OpenRa.Game
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Button = e.Button,
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Event = MouseInputEvent.Move,
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Location = new int2(e.Location)
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});
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if (game.controller.orderGenerator != null)
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game.controller.orderGenerator.PrepareOverlay(game,
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});
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if (game.controller.orderGenerator != null)
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game.controller.orderGenerator.PrepareOverlay(game,
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((1 / 24f) * (new float2(e.Location) + game.viewport.Location)).ToInt2());
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}
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